There has to be a satire tag here.... beyond the initial radius of popping their super *which if ur right next to any super ur dead, * they travel on the ground arms extended, where a sniper head shot or simple shotgun to the head and melee can pretty much instant kill them. They can blink.... at major cost to their super time. It's a traveling short range super with perks built around it. Stay outside the radius and they fall extremely quickly
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Again I understand the simple concept of shoot the guy and he's down, I try to avoid a shotgun because well, he has a mild advantage.
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See you can't really safely shoot down fist of panic, titan bubble, hammer of sol, Nova bomb, gunslinger.... but you can easily gun down an incoming storm caller
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Gunslinger you can, and hammer, I mean, if the fire team fans out and focuses fire, the hammer has no chance. I think honestly it suffered from the hype, and when people saw it for the first time they did a 180 and booked it only to catch a hammer in the ass. Nobody ever shot at the thing. Rare occasions I was gunned down by a team of 6 with only one kill to show due to them making the most imminent threat a priority. The two panic supers have low kill potential compared to mobile supers. And idk why you brought the zero kill super into your supporting argument, or maybe I missed the point behind it. You don't have to try and defend the super in itself of storm caller against me as I don't think it needs to be nerfed, just the manner it's used because it seems to take a minimal amount of effort more than a panic super
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Sorry I interpreted it as needing nerfed... but it's honestly less mobile than some people think :/