The real issue has always been the ability to take PVE weapons into PVP and vice versa. Bungie never constructed a maximum damage output for balanced PVP which is why this is an issue. Events like ToO and IB should reward those who are either "lucky" with RNG or who've played enough to "earn" rewards from RNG.
When anyone enters normal crucible, there should be a minimum and maximum damage output based on the weapons stats. Plan and simple. Normal crucible rewards a skilled hand or first to shoot and special events cater to those who've dedicated time to gather a powerful arsenal. Instead, they tweak everything and mess up both aspects of the game.
The only feedback we should be giving them is how we feel about events, broken mechanics, glitches, what we'd like to see in the future, and other like things. Giving the community the option to complain about classes and weapon balancing does not make sense when each class and weapon archetype are meant to fit a niche the player finds for herself/himself.
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