Sunbreaker has a perk that charges grenades faster, and defender charges your grenade to full once your super is used so not just sunsinger charges them and I don't get the point in taking them away grenades are hit or miss on whether they actually kill and the only time the melee will do anything is if your already weak so still no point to taking them away but it doesn't matter either way I guess, whatever pleases this community I guess.
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Only take them away when you use the thing that buffs your super when the made and Melee are full.