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originally posted in: Europa RP
1/3/2016 1:50:15 AM
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The EXE file suddenly opens... And begins decrypting [i]itself.[/i] A dial tone plays, and the tone immediately switches from harsh and authoritative to light and sweet. [i]///Welcome to TalonCo.'s Prima-5 station, home of the prestigious Europa project! Due to technical difficulties at the moment, we only have a few docking ports open at the moment. Please, feel free to dock at any of the authorized bays!///[/i] A 3D map of the station's outer hull appears on the screen. Several dots light up, displaying as Quarantine Level Red and Yellow. Only one port seems to light up as All Clear Green: the BioScience Division. The dock is a flat, smooth plate on the hull, with an elevator for personnel and cargo access next to it to convey supplies. There seems to be a slight atmosphere, so even without a space suit, there should be more than enough air to keep you alive while you go inside.
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  • "Looks like a safe place to park." [b]He lands his ship slowly, wary of a trap, then exits and calmly and heads to the elevator.[/b]

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  • The air is slightly thin, but it's nothing to worry about— just need to take deeper breaths. You enter the elevator with the Mysterious Man, but it seems the others are held up. No matter— they'll catch up. The elevator goes down, and some cheery music begins playing. Before long, it comes to a halt, and the doors open. [i]///Welcome to TalonCo.'s Prima-5, Dr. ~bzzzzzt~! A representative will be with you shortly in order to give you a local tour. Regarding Station-Wide travel, please consult your local subway operator, or talk to one of our many friendly guides!///[/i] The room you're in is arranged in a sort of window pattern: a large room with four smaller rooms located within. The elevator is located at the farthest left corner of the back wall, while the exit into the station is at the center of the front wall. The left wall has a door leading to... Somewhere. The windows are on lockdown mode and are covered by steel panes. The four rooms in the center each have one door— the ones to your left have their doors facing the left wall, and the ones to your right are facing the right wall. All doors are unlocked, except for the upper left room, the left room farthest from you.

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  • [b]He enters the closest room on the right and looks around.[/b]

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  • It seems to be a normal office. Now that you're closer to the top right room, you realize its walls are made of glass. Inside are five hazmat suits lined up on the wall opposite the entrance, locked away in glass cases. There's also a tool cart on one side of the room, and an odd-looking desk with a handle rising out of the side which would usually contain filing cabinets on the other.

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  • [b]He looks around for others before interacting with the handle.[/b]

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  • [spoiler]Your current room or the glass room?[/spoiler]

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  • [spoiler]uhhh... Wherever the handle was[/spoiler]

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  • The handle is in the center of the top of the left side. Below the handle, where filing cabinets would usually go, is a safe wheel on a steel door to the desk's innards. On the outer ring of the handle, there's some writing: TURN AND PULL TO ACTIVATE.

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  • [b]He turns and pulls the handle.[/b]

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  • A canister, attached to the handle, rises up from the desk. It's about the size of a very tall fire extinguisher, and has the words [b]HalluciGen Projection Gas[/b] written on the sides. Suddenly, a holo-screen is projected from the canister, and a touch pad keyboard appears on the table. The projection has a single file stored on it, labeled [READ ME].

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  • [b]He accesses the file.[/b]

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  • Two lines of text. [b]Tool cart. Third drawer from the top.[/b]

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  • [b]He moves to the tool cart, and pauses for a moment thinking.[/b] *mumbles* "... Ah what the hell..." [b]He opens the third drawer.[/b]

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  • It contains a cassette-sized cartridge with a USB port in the side, and a long wire with a USB plug attached to each side.

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  • [b]He looks for some sort of terminal with a USB input to hook up the device.[/b] "Seriously, who had time to set up this goose chase?"

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  • The desk has a similar plug for the other end.

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  • [b]I plug it in, waiting for it to do something.[/b] "[i]Really hope this has answers...[/i]" [b]I think to myself.[/b]

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  • There's an audio file, labeled "Stash."

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  • Edited by Murph Tha Smurf: 1/3/2016 6:33:57 AM
    "[i]Aha... Loot. This is what I'm talking about...[/i]" [b]He listens to the file.[/b]

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  • There's a faint crackling noise at the beginning, then there's the sound of someone clearing their throat. A man speaks. His voice is shaky. "Hello. If you're hearing this... I'm contemplating ending my life." Heavy breathing. Ten seconds. "It's been two years since the outbreak. Two years since the BioScience Division fûcked up. Dropped a can of something they dug up on Europa. Got everywhere. Multiplied." More heavy breathing. A little crying. Doesn't last long. "Took families... My family. Juliette. God, I miss them." He sighs. His voice steels after that. "I'm leaving some stuff behind. Ammo, guns, notes on how to kill these things... These... Monsters. The Worm. How to get to the Reactor. How to blow it to hell. And, if you can get it off my corpse, a military hazmat suit. Big prize." He pauses. Some shuffling. "That tool cart behind you? It's rigged. Powder explosives. Three drawers, that's all I left clean. You opened the first one. I left pieces of paper with the locations of the other clean drawers in the other cubicles. Each drawer has a tape. Each tape has a piece of the code on it. One of them has the keycard you'll need to get in once the keypad unlocks it." Some chuckling. "Happy hunting. The first digit is three." The tape ends there.

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  • "...what?" [b]He stands, somewhat startled and a bit confused, looking for more tool carts.[/b]

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  • It's the only cart. He was probably talking about multiple drawers on the same cart.

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  • Edited by Murph Tha Smurf: 1/3/2016 7:04:11 AM
    [b]He counts the total number of drawers on the cart.[/b]

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  • Eighteen in total.

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  • "...well shit." [b]He looks it over thoroughly for any clues.[/b]

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