JavaScript is required to use Bungie.net

Forums

originally posted in: Exotic Ideas
Edited by Hud: 1/6/2016 5:18:21 AM
9
3
Hud
Hud

Scout Rifle Vision of Confluence Archetype - 13 bullets per mag [b]Ahamkara's Teeth[/b] [i]"Look at his flesh, oh bearer mine, let me feast"[/i] Barrel Upgrades: CBQ Ballistics, Accurized Ballistics, Aggressive Ballistics 1st tier perk: Counterbalance 2nd tier perks: Armor Piercing, Perfect Balance, Oiled Frame Exotic Perk: The Fangs of Xol - Precision kills, instantly reload the weapon (only work once like the First Curse), increase damage and Range until next reload. ______________________________________________________________________________________________________ Sniper Rifle - Void Damage Black Spindle Archetype - 3 shots per mag [b]Ahamkara's Breath[/b] [i]"I have no tongue, oh bearer mine, speak for me"[/i] Barrel Upgrades: Smooth Ballistics, Field Choke, CBQ Ballistics Exotic Perk: Ur's Tongue - Rapid precision kills with this weapon create small vortex grenades at the spot of the deceased 1st tier perks: Snapshot, Flared Magwell, Counterbalance 2nd tier perks: Mulligan ___________________________________________________________________________________ Rocket Launcher - Arc Damage Dragon's Breath Archetype - 2 rockets per mag [b]Ahamkara's Wings[/b] [i]"I've been grounded, oh bearer mine, let me fly"[/i] Exotic Perk: Yuul's Vengeance - Charging this weapon releases a rocket that deals more damage (Fires X many rockets the longer you charge the rocket [Think Solar Cannon] that all multiplies the damage) at the cost of the reserve ammo(Already Unlocked) Barrel Upgrades: Smart Drift Control, Linear Compensator, Confined Launch 1st tier perks - Grenades and Horseshoes 2nd tier perks: Speed Reload, Javelin, Quickdraw 3rd tier perks: Surplus Thoughts
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Nice!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • My only thing, and it is nitpicky, is the name of the perks, Xol, Ur, etc. aren't related to the ahamkaras at all, they are related to the hives worm gods and that history, I don't know much about the ahamkaras but the grimoire likely have better names, other than that I say great job and keep it up

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • In one way or another, the Ahamkara and Hive wyrm were connected. Maybe by cousins or a different kind of wyrm is unknown.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • These sound cool. I like the Ahamkara reference.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The scout rifle is literally the First Curse with more range (but it's interesting) and the rocket launcher is the Ghallyhorn with grenades and horseshoes AND tracking AND mini-rockets?... (ah yea... no please no...) But I really like the sniper rifle, that perk can be seriously destructive for hordes of enemies and be very good for ad control

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1
    I modeled the rocket after the Hezen Vengence which is the legendary G-Horn and the scout rifle was going to be an auto rifle but then realized the somewhat overpoweredness of the gun (The low impact very high RoF type of auto rifle) but the sniper was modeled after the Y1 Dragon's Breath perk

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Oh alright I see the inspiration for those With the sniper I would maybe slightly shift it to where it hovers in air and other orbs next to each other will damage enemies more if they are between them (to a relative extent)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1
    That is what meant by it but i can se the confusion because of the wording

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I like it

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon