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originally posted in: If you have a 1.0 kdr...
1/13/2016 10:32:01 AM
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You cannot average a kd ratio individually to get an average kd per game...for every kill there has to be a death...it's always 1 for 1.lol
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  • Thats not the case though, if only destinytracker population stats still worked not sure why it doesnt. The killed to deaths in a game will always be around 1 or just under due to suicides, my example is obviously a small sample but times it by a million games and it will still be above 1, as i said find a game where the [b]average K/D[/b] is 1.0 remeber OP isnt talking about how manys kills and deaths there are in a game or in every single game that has been played he is talking about people personal K/D which in almost every game i look at is always just above 1.0 meaning if you have a 1.0K/D overall thats not the average .

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  • Not true when suicides are counted

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  • Yes but that's quite rare 99.99% of the time it's 1 for 1

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  • [quote]The term "average K/D" is ambiguous since there are different kinds of averages (in common parlance, average typically refers to an arithmetic mean). If you take the total number of kills and divide it by the total number of deaths that is, technically an average. But i[b]t is useless as a metric of player performance, because it does not in any way include the per-player distribution (i.e. player performance)[/b]. It is a measure of the expected number of kills generated by each death. [b]It is like trying to represent duck hunter performance by calculating the average number of dead ducks per dead duck and then saying anyone who kills more than 1 duck is above average.[/b] They are 2 different metrics (ducks/hunter vs ducks/duck). In a similar example, consider a group of people with cars. If you take the total miles driven by all of them, and divide by the total amount of gas used by all of them, you get an average MPG. If you calculate the individual MPG of each car and then the mean of those values, you get another (different) average MPG. Which one would you use to determine if one person's car was above average at fuel conservation? Not the first number, which ignores the cars entirely to determine the mileage produced by an average gallon of gas consumed. The latter number is a per-vehicle representation of fuel consumption. All kills divided by all deaths is a metric of how many kills a single death is expected to result in, but has nothing to do with player performance. The mean player K/D, on the other hand, is a metric of typical performance of an individual player.[/quote] The guy above explained it perfectly. If you wish to use KDR as a reference for someones skill you cant use the method you are using, obviously each time theres a kill that means theres a death

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