JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Quarantane : 1/14/2016 3:21:44 PM
350

If you have a 1.0 kdr...

You're above average, it doesn't matter what anybody says, they're not thinking about it. Let me explain, for every single kill, there is a death, which gives a global 1.0 kdr. After that factor in suicides, that leads to a slightly negative kdr globally. So if you have a 1.0 kdr, you're above average statistically speaking, don't let anyone tell you different. Also, people that want to bring your kd into an argument that has nothing to do with anything are grasping at straws because they can't make a legitimate argument against something you say. Edit: There are people saying that this is to simple, that the mean average needs to be looked at. Basically if you take every players individual kdr, and then average all of them, I would be interested in knowing that number of bungie would like to do the work to get it, but I would still think this would work out to be slightly less than 1, if someone can explain how that may not be true I would like to know Edit: Adding this quote from Sixclicks, if this is accurate then it's still very close to 1 [quote]To add to my other reply and answer your question in your edit, the average KDR is actually 1.049424. You can get this number from Guardian.gg by looking at the average KDR of each subclass and the subclass distribution percentages. So these are the numbers: Sunbreaker: 1.06 kdr, 18.63% Stormcaller: 1.04 kdr, 8.76% Gunslinger: 1.09 kdr, 13.98% Defender: 1.01 kdr, 2.14% Striker: 1.03 kdr, 8.6% Bladedancer: 1.11 kdr, 11.37% Sunsinger: 1.01 kdr, 12.98% Voidwalker: 1.05 kdr, 8.27% Nightstalker: 1.01 kdr, 15.26% So what you do is simply weight each kdr by subclass distribution percentage and then add it up. So you get: (1.06 x .1863) + (1.04 x .0876) + (1.09 x .1398) + (1.01 x .0214) + (1.03 x .086) + (1.11 x .1137) + (1.01 x .1298) + (1.05 x .0827) + (1.01 x .1526) = [b]1.049423[/b][/quote] Edit: it has been explained to me that what I'm looking at is a global kill per death ratio, as opposed to a kill death ratio per player, which in fact may be above one if you were to take each individual players actual kdr, and average them in that manner you would wind up with a completely different number. I can see how that would work, and I would be very interested in seeing the actual average kdr per player, on a global scale. However I still say anything that is positive is good, you help your team in terms of killing more than you die on a consistent basis.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • I put this in response to another post but I will put it in the main thread too. The term "average K/D" is ambiguous since there are different kinds of averages (in common parlance, average typically refers to an arithmetic mean). If you take the total number of kills and divide it by the total number of deaths that is, technically an average. But it is useless as a metric of player performance, because it does not in any way include the per-player distribution (i.e. player performance). It is a measure of the expected number of kills generated by each death. It is like trying to represent duck hunter performance by calculating the average number of dead ducks per dead duck and then saying anyone who kills more than 1 duck is above average. They are 2 different metrics (ducks/hunter vs ducks/duck). In a similar example, consider a group of people with cars. If you take the total miles driven by all of them, and divide by the total amount of gas used by all of them, you get an average MPG. If you calculate the individual MPG of each car and then the mean of those values, you get another (different) average MPG. Which one would you use to determine if one person's car was above average at fuel conservation? Not the first number, which ignores the cars entirely to determine the mileage produced by an average gallon of gas consumed. The latter number is a per-vehicle representation of fuel consumption. All kills divided by all deaths is a metric of how many kills a single death is expected to result in, but has nothing to do with player performance. The mean player K/D, on the other hand, is a metric of typical performance of an individual player. So having a 1.0 K/D does not make you average unless you are a death, rather than a player.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    35 Replies
    1 2
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon