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Destiny

Discuss all things Destiny.
Edited by Quarantane : 1/14/2016 3:21:44 PM
350

If you have a 1.0 kdr...

You're above average, it doesn't matter what anybody says, they're not thinking about it. Let me explain, for every single kill, there is a death, which gives a global 1.0 kdr. After that factor in suicides, that leads to a slightly negative kdr globally. So if you have a 1.0 kdr, you're above average statistically speaking, don't let anyone tell you different. Also, people that want to bring your kd into an argument that has nothing to do with anything are grasping at straws because they can't make a legitimate argument against something you say. Edit: There are people saying that this is to simple, that the mean average needs to be looked at. Basically if you take every players individual kdr, and then average all of them, I would be interested in knowing that number of bungie would like to do the work to get it, but I would still think this would work out to be slightly less than 1, if someone can explain how that may not be true I would like to know Edit: Adding this quote from Sixclicks, if this is accurate then it's still very close to 1 [quote]To add to my other reply and answer your question in your edit, the average KDR is actually 1.049424. You can get this number from Guardian.gg by looking at the average KDR of each subclass and the subclass distribution percentages. So these are the numbers: Sunbreaker: 1.06 kdr, 18.63% Stormcaller: 1.04 kdr, 8.76% Gunslinger: 1.09 kdr, 13.98% Defender: 1.01 kdr, 2.14% Striker: 1.03 kdr, 8.6% Bladedancer: 1.11 kdr, 11.37% Sunsinger: 1.01 kdr, 12.98% Voidwalker: 1.05 kdr, 8.27% Nightstalker: 1.01 kdr, 15.26% So what you do is simply weight each kdr by subclass distribution percentage and then add it up. So you get: (1.06 x .1863) + (1.04 x .0876) + (1.09 x .1398) + (1.01 x .0214) + (1.03 x .086) + (1.11 x .1137) + (1.01 x .1298) + (1.05 x .0827) + (1.01 x .1526) = [b]1.049423[/b][/quote] Edit: it has been explained to me that what I'm looking at is a global kill per death ratio, as opposed to a kill death ratio per player, which in fact may be above one if you were to take each individual players actual kdr, and average them in that manner you would wind up with a completely different number. I can see how that would work, and I would be very interested in seeing the actual average kdr per player, on a global scale. However I still say anything that is positive is good, you help your team in terms of killing more than you die on a consistent basis.

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  • Do we wanna know the average kd or the kd of a theoretical person that has the total kills, deaths and suicides of every guardian to ever play? I don't know about you but I would rather know the average kd. Here's another example and these 2 variables don't have a direct impact on each other and it still doesn't work. Player A goes 150 miles over 3 hours (50mph) Player B goes 150 miles over 2 hours (75mph) 300 miles over 5 hours = 60 mph (50mph+75mph)/2 players = 62.5 mph Or think about sports.. 1 team has to win, 1 team has to lose. Team A finishes 4 and 2 (2.0 w/l ratio, different than win %) Team B finishes 3 and 3 (1.0) Team C finishes 2 and 4 (0.5) Again total number of wins is 9 and losses is 9. (1.0 win/loss) But (2 + 1 + .5)/3 = 1.17 They are 2 different things and as far as what we are talking about the later is more relevant. The only time they come out the same is when 0 is involved (2-0 and 0-2 for example) but that's only on a very small scale (1 match with 1 player having 0 deaths and 1 player 0 kills). Globally it wouldn't matter.

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