The no Knights strategy is irritating to do with players who think they know what they're doing but really don't.
The players who are in charge of making sure the ogres are weak but not dead don't clear adds.
If you're one of the unlucky ones who has to detonate a bomb, you're mobbed by the adds and finished off by the knight who spawns as soon as the ogre is killed.
If you manage to kill the adds and the knight as you're detonating the bomb, the ogres have a tendency to move to the furthest from the center so you have a long distance to travel back to dps Oryx.
Whenever I'm in a team and someone says, "I was on a team that did this last week and we did great," it's because the rest of the players on that team knew how to handle the "no Knights" strategy properly.
The sad thing is- the players who didn't get enough support and have to run into the death trap surrounding the bombs are almost always blamed when it fails.
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