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Edited by IM A BIT HARD: 1/13/2016 11:27:27 PM
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1. Let's say for instance one person dies with 16 orb strat it makes it 50x harder for you to continue because it takes a titan out of middle (assuming you run two titans in mid) which makes ogres harder to kill. 2. Your on the last ogres and one teleports to mid and drops a bomb so far up just by standing in mid with aura it detonates and your whole attempt was pointless. 3. What if while running someone stands up to shoot a knight and dies by an acolyte eye therefore causing the runner to fall and die or back to number one someone comes out of middle and makes the fight harder. These are all what if situations but they all happen and happen often enough in pugs to cause a group to disband. Now for No Knight strategy... 1. You literally are never seen by an add while on your platform by sitting at the back even ogres can't hit you. 2. Someone dies? Oh well. Your not killing ogres so when everyone get up top after the relic runner has it there protected by a blessings to further bring there ogre down and get ready for oryx to flinch. 3. The only time you're "vulnerable" is when you go detonate the bombs if there super close to mid in the back you wait a second for front to get there and vise versa, you detonate and run back. Your at risk as much with adds on No Knight while detonating as doing 16 orb strategy. If anything No Knight strategy is a much much easier strategy with far less room for error than 16 of a strategy and that's fact. I don't know if you have had bad teams with No Knight and successful with challenge mode strat and that's why you feel that way but do a oryx with me and my guys and I'll show you how easy it is. Also for the sake of arguing running around for mortars or bombs whichever term you use is not harder than shade. Don't get me wrong both easy but running around in a circle for 15 seconds vs oryx slamming you and you dying by the architects is some shit.
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