Think about it
Rumble match.
Player 1: 25 kills, 1 death. 25.0 kd
Player 2: 15 kills: 3 deaths: 5.0 kd
Player 3: 10 kills: 8 deaths: 1.25 kd
Player 4: 5 kills: 10 deaths: 0.5 kd
Player 5: 2 kills: 36 deaths: 0.05 kd
Player 6: 0 kills: 7 deaths: 0 kd
Average kd: 5.3
English
-
Jesus. Your poor, poor Math teacher was just found swinging from a belt in his closet.
-
You're actually stupid. You can't average the resulting ratios, you have divide the total deaths in the match into the total kills
-
Averages don't work like that, you add every player's individual kd and then divide it by the total number of players. Slightly less than 1.0 would be the global kd, not the average kd.
-
No, see my post to the main thread. The high K/D numbers skew the average a lot more than low K/Ds. So that 25 K/D is going to send the average through the roof. There is no equivalent "negative" K/D that can have that kind of influence, since increasing the number of deaths will never yield less than 0. So going 25/1 gives you 25 K/D, while going 1/25 gives you 0.04. 25 - 1.0 = 24.0 <--- huge difference! 1.0 - 0.04 = 0.96 <--- small difference!