This.
Your edit is what I've always said. .5 KD basically represents a negative number (for simplicity sake). So you have to inverse to get proper KD.
True KD, discounting suicides, is exactly 1. But the average KDR (ratio) is not a true representation for the exact reason you said, it weights the positives more.
The true average KD across all players is 1. The GG averages and bungie's averages just pull the straight ratios without the proper conversions.
English
-
Edited by ScientificBEST: 1/15/2016 10:57:34 AMExactly! Finally someone gets it! Haha. I was also thinking about how the game will record the same K/D if you have just 1 death as it would if you had no deaths at all. Obviously you can't divide by 0, so it is necessary to do that for practical reasons. But it does kinda mess with the data, I assume, much like suicides do.
-
I've had games with just 1 death and it records it the same as 0 deaths. A 10-1 game records the same as a 10-0 game, 10.0 k/d.
-
Yes, so that alone would probably tend to counteract the influence of suicides on the overall average K/D.