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Destiny

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Edited by Joyaboi: 1/24/2016 4:45:03 AM
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Brumal Insurgence Raid P2

"Stairway to Heaven" P2 [spoiler][url=https://www.bungie.net/en/Forum/Post/188112048/0/0]Part 1[/url][/spoiler] 4th Part- You reach the top and this is where you reach the King occupied area of the Base. There is a large room, and in the center is the King Prime Servertor, Furvent Prime. This machine god will teleport around the map and fight like Sepkis Prime. It cannot be damaged apparently. There are six Psion Flayers. Two on each side and two in back. All evenly separated. They are all floating in some sort of trance and will not shoot at you. There is a small bubble around each one and entering it will damage you as if you were burning. Only when everybody in enters a different bubble at the same time will text appear at the bottom *Ties cut to Servitor* and a little timer counting down from 15. As long as everyone stays in their bubble and doesn't die, they will be able to damage the Servitor. If someone leaves their bubble, dies, or the timer reaches zero, *Tues regained to Servitor* appears. Furvent Prime can no longer be damaged and the bubbles around the Flayers will damage you indefinitely. More adds flood the room and you have to kill a bunch of adds while the Flayers shoot at you until three King Baronesses spawn at each side. You kill them and *Ties to Servitor weaken*. You can now enter the bubbles and start *Ties cut to Servitor* and you can damage Furvent Prime. And the cycle continues. The Flayers have relatively low health, and can be killed. Once you kill them it is one less person that needs to fill a bubble, but it will also trigger the text *Furvent Prime takes the life of his Flayer* and Furvent Prime gains a small portion of health. If Furvent Prime's health is full, the total amount of health he can hold increases. After a few cycles, the Flayers will begin to damage you if you are in the bubble. After each time it will damage you more and more. It will only reset once a Flayer is killed. If all of the Flayers are killed then *Furvent Prime becomes enraged* and Furvent Prime teleports everyone off the side of the mountain to fall to their death. Since most of this fight requires Fervent Prime's health being regenerated, his health is very low. Once he is dead a Fallen Lift in the back turns on and you go through to the next part. 5th Part- You go up a great distance in the lift. You emerge on a platform hanging over the crater at the top of the mountain. Above you is a Ketch. You reach the center of the platform and Archimedes, King Kell jumps down from the Ketch. He roars and Socrates, Insurgent Apostasy jumps down as well. Socrates has a Hellraiser equipped. Archimedes roars and Socrates fires a blast from the Hellraiser at you, and you have to dodge. Socrates floats up and the platform begins to fall. It gains speed until it reaches about 1/2 down the crater. Once it stops Socrates returns to normal and can be damaged. You can shoot him but you have to avoid blasts from the Hellraiser and Archimedes' Scorch Cannon. Once he reaches about 7/8 health, he becomes invincible again. The platform begins to glow and fall again. It hits the bottom, where many adds begin to crawl onto it. It lifts up again and is now floating in the center of the crater. Archimedes stomps his foot and the platform shatters into four pieces. One with Archimedes, one with Socrates, and two with you and your team and adds. A blue line appears between the two platforms you are on and it will slowly turn red until both platforms have equal weight. So you have to kill all of the adds and jump so there are 3 people on each. If it turns red it will shatter and you will fall to your deaths. All while Socrates and Archimedes shoot at you. Once it turns blue, the bridge will begin to close the gap between the platforms. Once they are joined the text *Socrates looses focus* appears and you can damage him until he reaches half health. Archimedes will roar and leap to your platform. He stomps and breaks into three, with blue bridges connecting them into a triangle. He leaps back. You can control where the triangle of platforms moves by switching your weight. If two people on each, it stays still. If any more are on one platform, it will move in the direction the weight is heaviest. Imagine it like a Segway, if there is more weight in front, you move forward. At this time the two platforms of Archimedes and Socrates join and starts floating away while Archimedes laughs. You have to chase them. Once you catch up the platforms all fuse. *Socrates is losing control* appears and the platform falls out of the sky, and you can damage him. It hits the bottom and more adds craw on. Socrates flys up and quite literally makes it rain fire. You have to kill him before you burn to death. Once you kill him the fire stops. *Socrates will never die* appears and the Hellraiser falls to the ground, but not Socrate's body. Archimedes roars, and you freeze. A tractor beam pulls you up, faster and faster towards the Ketch. There is a bright flash and you emerge in the Ketch's circular throne room. Archimedes is at the other end. And the Hellraiser is in front of you. You can pick it up. Above you, behind a clear wall is a circular balcony spanning the entire room. In each chair on the balcony is a Flayer. They are all watching you. *The Flayers seek vengeance* appears and a thick ice wall goes up between you and Archimedes. Soon void balls spawn and begin to chase you. Like those thing Taken Centurions spawn, they can be destroyed, but it takes a lot of shots. In order to reach Archimedes, you have to melt a tunnel through the ice, but the other players have to protect you from the void balls while you whittle away at the ice. It takes 3 of the Hellraiser's super to get through. When you melt the path, you and your teammates can run through to the other side. Once you get there you can damage Archimedes for a short time while he shoots at you and the void orbs emerge from the tunnel. After a short time *The Flayers grow impatient* appears and the hole in the ice grows larger. Archimedes goes through (but you cannot). Once he is through the hole closes. You do as you did last time, but now Archimedes shoots arc blasts that pass beneath the ice, making another thing to avoid. Once you get to the other side you can damage Archimedes while he shoots you with his Scorch Cannon and arc blasts and the Void Bubbles chase you. Once his health reaches about half way *The future is uncertain* appears and Archimedes passes through the hole in the ice. This time there are no void bubbles, but icicles form from the wall and fire randomly at you. Once you get to the other side you fight Archimedes while you are hit with icicles, the Scorch cannon, and arc blasts. Once he reaches 1/4 health *The Flayers have underestimated the Light* appears and Archimedes becomes invincible. The ice wall melts. The water rushes around Archimedes and forms a sphere that is lifted to the center of the room. The outer layer freezes. Void Balls appear, the ball shoots icicles, and adds flood the room. You have to use the Hellraiser's super ability to melt a hole in the ice. Everyone shoots while it slowly closes. You do this until there is almost no health visible. *The Flayers respect your power* appears. The ball falls to the ground and shatters, and it cracks the ground. Archimedes staggers up and roars. You kill Archimedes, King Kell *The Flayers accept their fate* appears and one by one, each Flayer glows blue. The Ketch starts to fall out of the sky. With one last burst you destroy the weakened floor where Archimedes fell. You all jump out and reach the center of the crater safely. As a chest appears with your rewards, you watch the Ketch fall out of the sky and crash into the side of the crater and explode. [spoiler]Want to read more? here's the [url=https://www.bungie.net/en/Forum/Post/177660567/0/0]Master Post[/url][/spoiler]

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