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#feedback

Edited by WINTER PROPHET: 1/26/2016 2:14:44 AM
22

Reward Results, 100 pvp games, POLL and VID

No, PVP rewards are fine, and need no adjustments.

38

Yes, PVP rewards are in desperate need of fixing.

276

Edit(9:10pm): [spoiler]As per feedback from SupaSkrub, it [b]is important [/b]to remember this study is a [i]piecemeal result of only 100 games[/i] and there's no way to conduct a fully conclusive study with fully accurate findings based on the inability to gather results from the opposing team for every team we did gather results from. So please remember that this study is in no way a fully accurate 100% conclusive finding of the current overall rewards for placement in 6v6 pvp matches. End addition of edit. [/spoiler] Poll topic: Please vote (and give feedback) on rewards being a higher chance to be towards players who work harder, and rewards improved to be rewarded to players in pvp who DO the most work. Or, vote that the rewards in pvp stay the same, for any reason you legitimize. To community: Hey everyone... I do appreciate you take 5 minutes and see the results of rewards for 100 crucible matches for Clash and Control. It represents the rewarding of your pvp efforts on average. And to be clear... what finalized the decision to post this vid and share these results, was me receiving a Red Spectre in 6th place of a pvp match with nobody else in my team getting ANYTHING legendary. Note to Bungie and their Devs/bosses:[spoiler]Heya Luke, Lars, Mark, Sage, Jon, Jason, Deej, Cozmo... Originally, I started keeping track of crucible rewards because my intent [b]was to track my own personal 1st place highest KDR legendary rewards[/b]. However, after [b][i]SEEING THE RESULTS[/i][/b] of what was appearing to be more and more of a sinking result in legendary and double rewards for lowest KDR [b]and[/b] double rewards for players who were contributing [i]the least[/i] in a [i]TEAM BASED GAME MODE[/i] I kept a log of results with a friend. What finalized my decision, despite how many great things are IN the game, what [i]pushed me[/i] into finalizing the math and releasing this to the community, was the most recent game where I was in SIXTH PLACE, after doing a sub par job as a member of my team and BEING [i]REWARDED[/i] [i][b]RED SPECTRE[/b][/i] in the rewards screen being the [i]only player on my team to receive a legendary[/i] with the rest of my team getting absolutely nothing when [i]they[/i] clearly contributed the majority of work and I was far from being a main factor in our win. That, is NOT fair to the players who worked the hardest and made the biggest efforts.[/spoiler]

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  • That seems lopsided, doesn't it? I can personally vouch that when I've been dropped into matches that are almost complete and I have just enough time to be heavied and supered a few times that my post game rewards have more often than not have been a legendary of some kind. I take it as a peace offering from Bungie for constantly dropping me into blowout matches. If the loot system is in fact an equal opportunity RNG, those numbers should be closer. More likely, it's a way to keep people that lose matches playing longer. The ol' carrot on a stick.

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