JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by ATBalls: 1/27/2016 2:02:38 AM
226

Mida needs some tweaks

So imo mida at the moment is unbalanced and has pretty much 0 drawbacks/flaws. To start it's in a tier of scout that 4 shots to the head similar to voc tier but mida shoots faster so big advantage there in ttk. For some odd reason mida has a huge mag for a scout rifle at a wopping 21 bullets and on top of that it's base reload is maxed. Like in what way is a large clip with max reload balanced? You can just spam shots forever without having to reload its insane. There's no penalty for missing shots! On top of that because of a large mag and fast reload why would you ever use field scout or whatever the other perk is that's not lightweight. Then worst of all the mida without a doubt in my mind has high caliber rounds as a secret perk. Those high caliber rounds really make it so u can't compete with mida from long to mid range because your getting flinched like crazy. Also the zoom on midas scope is too close it's meant to be used at long range as a scout why is it so effective in mid and extended close range. I'd love to hear what everyone has to say supporting or arguing against my opinion please comment with something to add to discussion. Edit: a lot of ppl are touchy on the phrase op so i changed it. I'm enjoying the healthy discussion in here. Although there's still a lot of people just bashing my post because they love their mida. Also a lot of ppl are assuming I'm bad because I'm criticizing mida I just want the weapon to stop out performing other weps in there intended ranges where a scout shouldn't win. Midas strength should lie in it's actual exotic perk the extra mobility and hair trigger which equates to good strafing, getting to advantageous positions faster, and faster reactions. I don't understand why people are replying this because my post isn't about it but ill address it. the comment of "why are you just now complaining about mida and weren't last year?". The answer is easy in year 1 there was a much bigger issue of the 2 shot exotic handcannons that killed at scout range. Additionally I think the last weapon update was just in december? Correct me if thats wrong but the meta only recently set in so this is the most appropriate time to address mida. I know I'm not the only one thats experienced it but I've been in close quarters to mid range situations with a pulse or AR and midas high cal rounds cause my gun to kick up like crazy so I can't land shots but the mida's totally fine and continues to peg me. I don't understand in what world that makes sense for a scout rifle to out perform a mid or close range weapon in their intended ranges respectively isn't that the point of the weapon classes? Another comment I'd like to address is "wow if its so good why don't you just use it". The thing is destiny is a game filled with many guns that surely aren't meant to just be there as filler. They all should be viable choice in certain ranges/situations. I don't want to be forced into using 1 or a few select guns that are top tier just to be competitive and have a chance at winning I like to have fun using all the guns. After all isn't that what they're there for? I'm going to add suggested changes so people aren't so scared of a nerf. I suggest: mida's mag reduced to around 15 or the reload is cut in half mida's secret hcr are removed and replace quickdraw or field scout on the midas perk tree with hcr increase the zoom slightly on midas scope to make it more of a long range weapon and to not perform so well in closer gun fights. Thanks for reading my post I hope to see more quality discussion and healthy debates.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • In a 1v1, mid-range contest of arms, the MIDA will win where the two players are the same skill, and start shooting at the same time. The impact of the MIDA, its aim assist, and its rate of fire for the type of gun it is make it very powerful. This is where the strength of the MIDA exists. But the gun has plenty of weaknesses. For example, at longer ranges, or closer ranges, the gun will be sub-optimal. Also, its biggest weakness, is its often overbearing aim assist. If you target a Guardian, and they're in close proximity to another, and their paths crossover, the MIDA's aim will become confused and switch targets, or fall between the two targets. So the shooter will have to fight the gun's aim assist. To address some of the things you say: [quote]You can just spam shots forever without having to reload its insane.[/quote] If you haven't played with MIDA you'll know, no, you can't just spam shots. If you handle the weapon with precision, you'll do well. If you're all over the place, the gun will not compensate. It's my main weapon; I know this from experience. Games where I'm cool go well. Games where I'm flustered go very badly. [quote]There's no penalty for missing shots![/quote] Go against a Suros Regime or Monte Carlo at ideal range and miss shots. Tell me if you live through that. The correct answer is you don't. There's never a case where you're not penalized for missing, unless your opponent has terrible aim or at a large enough level disadvantage. [quote]On top of that because of a large mag and fast reload why would you ever use field scout or whatever the other perk is that's not lightweight.[/quote] Lightweight is a great perk for PvP. Meanwhile, Field Scout is a great perk for PvE. Being able to have a larger pool of Ammo (which is what the perk affects, not the magazine size) helps plunge more bullets into the sponges out there. Quickdraw is then a great ability for more defensive players who'll need to quickly swap weapons to address changes in range. For example, when a Guardian charges you while sniping, you can switch into MIDA to quickly knock him/her off. [quote]worst of all the mida without a doubt in my mind has high caliber rounds as a secret perk. Those high caliber rounds really make it so u can't compete with mida from long to mid range because your getting flinched like crazy.[/quote] Consider the gun's strengths. They rely on controlling a battle. If you don't control a battle, you die. How do you gain control? You disorient the Guardian. This goes back to your previous statement, if you miss your shots, you don't disorient, and you're punished by a hard scope. [quote]Also the zoom on midas scope is too close it's meant to be used at long range as a scout why is it so effective in mid and extended close range.[/quote] The MIDA's scope is ideal for mid range. Move out of that range and you're going to get wrecked by TLW or a shotgun. Move back and you're going to get out matched by 1KYS. In my experience, the MIDA is very sensitive to range. The scope helps you address snipers, but by no means will out-match them. And at extended close range, the scope severely restricts your visual field, making it difficult to track smart-moving Guardians. The problem here is not the MIDA, it's your perception of the gun. Without a doubt it is extremely powerful, but it does have its flaws. Learn to exploit those flaws and you'll quickly see it's just another weapon.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    18 Replies
    1 2
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon