JavaScript is required to use Bungie.net

Forums

originally posted in: Mida needs some tweaks
1/26/2016 6:33:38 PM
1
[quote]1) I never said map size makes the gun overpowered, nor did I say it was overpowered. I said the range Stat is low, but the maps aren't big enough to make the range Stat being low a big deal.[/quote] Good players can compensate for a lot of things. But I think this is one of those issues that cannot be argued without hard metrics. Anything else is anecdotal. In my experience, MIDA's low range stat definitely impacts my performance when trying for long range. [quote]2) First Light, Skyshock, and Bastion are the only significantly large maps that make the Mida's range Stat start to make you see a notable difference in. All those other maps are still not big enough to make the gun require more than 4 headshots.[/quote] In an ideal situation, this is true. But lets not forget that weapons must be balanced for application, not in a vacuum. If you can get 4 headshots, at distance, on a player that *isn't* standing still, you earned it. The gun has nothing to do with it. [quote]3) A bit of a stretch on my part. It's a great counter, but it is by no means guaranteed even with more gun skill. That I screwed up on. My bad.[/quote] I understand your point. The MIDA is meant for cover fire against snipers since they pose an actual threat, but aren't a hard counter. [quote]4) Mida is not in its own archetype. It's just the only one with year 2 values that can reach max damage. Legendary ones such as the High Road Soldier don't have a max of 320, but still share Mida's archetype. That's why no one complained until it was brought to year 2. Because it wasn't used often (Like High Road Soldier) due to it not being year 2[/quote] What I think he meant was that MIDA is hard mid. It's the only scout that's hard mid. High Road Soldier is built for mid-long. [quote]5) Not sure which Mida you've been using, but mine is still 4 shots with high caliber rounds for stagger across pantheon. Hung Jury is still super solid for that situation, but Mida still is the way to go. It's recoil is not hard to control at all with Smart drift, and it's aim assist is absolutely ridiculous for a primary. There's no excuse for missing someone standing still in scope.[/quote] "Standing still..." I don't think it can be claimed that a gun is not properly balanced when being measured against opponents that are standing still. Again, we need to consider the gun in application, not in a vacuum. [quote]6) Mida is not destroyed at any range outside point blank. TLW and Doctrine are the only primaries that will consistently net you a victory from close quarters. Shotguns can obviously do the trick, but I was referring to primaries.[/quote] Like (1), this is going to turn out being anecdotal. In my experience, MIDA is great at ideal range. Move in or out of that and its applicability greatly fall off. I have seen very little consistency in entering closer ranged battles with MIDA. With a 1.5 K/D, I'd say I'm a slightly above average player. I didn't bother to look at your stats, but if you're above 1.5, then it's entirely likely your competence grants increased success with MIDA in sub-optimal ranges. Which then becomes anecdotal.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon