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originally posted in: Mida needs some tweaks
Edited by Broken Archon: 1/27/2016 12:00:14 AM
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This post is a mess, for pve its high caliber rounds that make it worth a look. For pvp hcrs are a good chunk of your ability to counter hard scoping snipers. Taking this out makes no difference on pvp outside snipers. Mida is designed as a lower range scout, it gets wrecked at long range, but it shines at medium long. You want to nerf range, but also increase zoom to make it more unwieldy: this is contradictory and neither would work. This is a mid to long skirmish weapon, making a scout short range is dumb and changing its play style breaks it. Nerfing reload has no real effect as reload glovers counter this and its not designed as a slower weapon. As for a magazine nerf, 15 is the magazine of a low rof, high impact max range. You dont put a magazine of 19 on a doctrine of passing archetype. Same ideal. This gun has barely changed and in most games it'd be fine, its a four shot head that excels at medium long, doesn't rule short or super long and has adaptability, which is its basic design. If suffers overuse because people spam what's popular. Hence a lack of bad jujus, thorns, red deaths, and suros. Since all your nerfs target the anti sniper and are targeting taking it out of its main purpose, I'm against your poorly laid out nerfs, some of us still prefer not sniping. Your post tinges on bias against a gun built to put pressure on snipers, something that is needed to keep variety
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  • Yes mida is good for countering snipers but honestly I think snipers need a little fix they should take more flinch when under fire its crazy how many times you can get the first couple shots on a sniper and still get domed. Sorry I think you misinterpreted what I said. I didn't say I wanted to nerf the range. I said it works too well in closer ranges because of the hcr so no contradiction. idk what your talking about but in my experience mida works very well at long range because its a scout and you can strafe like crazy making you hard to hit and accurate. Reload is valid because reload time is when you're vunerable. mida has a comparable mag to higher rof scouts when it should be a little lower than what it is. Right now it's mag is so big you can get 5 kills without having to reload but it's not like it matters because it's reload is maxed anyway. I'd like to see some better reasoning as to how my points are invalid as you try to dismiss my post without fully understanding the points. snipers are a whole different discussion for another post. This post is abot the mida, it's stats, hidden perk, and how it outperforms in nonscout rifle ranges. thanks for the reply

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  • That's kinda weird because when I'm sniping and being shot at my scope does bounce quite a bit, you gotta be a good sniper to counter that

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  • Mida outperformed close up the same way a sniper beats a shotgun at 2 feet. Happens all the time. The stagger on autos is ridiculous at close range

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  • Edited by Broken Archon: 1/27/2016 12:45:45 AM
    Mixed maps with max range and at farthest ranges, necessary drop off occurs. Average mag is 19 on its archetype. 15 is too low. Yes I am calling snipers, since that's what it's designed for since snipers do not experience sway, longer time to aim and a lot of snipers, a counter is needed. As a pve raider, honestly hcr only affects hand cannons and scouts since optimal prs are higher rof and best ars are still high rof. Stagger is implemented to counter praedyth sniper spray. Yes, I disagree, your tweaks are hard nerfs. A lot of the time, awareness trumps reload speed for emergencies, this is a non point on a basis to basis encounter. I may rarely face it while someone faces it all the time. Field scout is worthless, don't try that as a hidden perk. It can succeed in short range with abilities, but why??? Ars and hcs are much better at those ranges and it rarely flat out wins in ttk at short range. If I'm wrong go try mida at only close range, its painful. (Sidearms help). If you have video footage as proof, I could see it, but arguing its too effective close up is silly and doesn't help your point. You could hit a bunch of kills, but you usually won't since you constantly reload if you're staying mobile. As hawkmoon can get 4 kills in its magazine

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  • so you agree the hcr are working too well in close ranges. A hard nerf would be changing its tier to higher impact and lower rof and lowering its stablilty a lot or something like that. We all have our opinions though. Field scout as a hidden perk was not my argument... gg you made a decent arguement and i thank u for that.

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  • Edited by Broken Archon: 1/27/2016 1:26:05 AM
    I prefer debate tbh, it's much more fun and makes it easier to point out flaws in one's arguments. I agree on range, but disagree with you when it comes to close range for mida. I do agree, hand cannons can be brutal up close and I've seen hawkmoon and last word succeed brutally since the buff. I have no beef with most, since I'm either using a side arm or shotgun, but last word is beyond brutal in there. I'm simply pointing out things I see, since you have ideas, but no general direction that creates a need to completely overhaul a gun if you pursue it. High caliber rounds are effective, but honestly they're more effective in pve then pvp. In pve, I believe planet destiny did a stint to show how effective they were year one and they had very very little effect overall in pvp, barely staggering pulse rifles and autos, but affecting hand cannons and lower rate of fire scouts significantly. Usually by the time they took effect, well, you were dead. gg to you, it's nice to find some people who can debate without attacking personal stats or character

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  • Thanks I also appreciate good debate without meaningless attacks. I think my argument has direction tho there's a start middle and end with suggestions so i disagree there. the biggest issue with mida lately might be a combo of the hcr and latency issues however slight

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  • hopefully they fix latency. I'd honestly be fine with the removal of Hcrs if and I mean if we got more sniper stagger since I've had sniper take me out with headshots while taking three shots to the head.

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