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originally posted in: Mida needs some tweaks
Edited by Broken Archon: 1/27/2016 12:00:14 AM
8
This post is a mess, for pve its high caliber rounds that make it worth a look. For pvp hcrs are a good chunk of your ability to counter hard scoping snipers. Taking this out makes no difference on pvp outside snipers. Mida is designed as a lower range scout, it gets wrecked at long range, but it shines at medium long. You want to nerf range, but also increase zoom to make it more unwieldy: this is contradictory and neither would work. This is a mid to long skirmish weapon, making a scout short range is dumb and changing its play style breaks it. Nerfing reload has no real effect as reload glovers counter this and its not designed as a slower weapon. As for a magazine nerf, 15 is the magazine of a low rof, high impact max range. You dont put a magazine of 19 on a doctrine of passing archetype. Same ideal. This gun has barely changed and in most games it'd be fine, its a four shot head that excels at medium long, doesn't rule short or super long and has adaptability, which is its basic design. If suffers overuse because people spam what's popular. Hence a lack of bad jujus, thorns, red deaths, and suros. Since all your nerfs target the anti sniper and are targeting taking it out of its main purpose, I'm against your poorly laid out nerfs, some of us still prefer not sniping. Your post tinges on bias against a gun built to put pressure on snipers, something that is needed to keep variety
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