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originally posted in: Mida needs some tweaks
1/27/2016 1:03:43 AM
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so you agree the hcr are working too well in close ranges. A hard nerf would be changing its tier to higher impact and lower rof and lowering its stablilty a lot or something like that. We all have our opinions though. Field scout as a hidden perk was not my argument... gg you made a decent arguement and i thank u for that.
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  • Edited by Broken Archon: 1/27/2016 1:26:05 AM
    I prefer debate tbh, it's much more fun and makes it easier to point out flaws in one's arguments. I agree on range, but disagree with you when it comes to close range for mida. I do agree, hand cannons can be brutal up close and I've seen hawkmoon and last word succeed brutally since the buff. I have no beef with most, since I'm either using a side arm or shotgun, but last word is beyond brutal in there. I'm simply pointing out things I see, since you have ideas, but no general direction that creates a need to completely overhaul a gun if you pursue it. High caliber rounds are effective, but honestly they're more effective in pve then pvp. In pve, I believe planet destiny did a stint to show how effective they were year one and they had very very little effect overall in pvp, barely staggering pulse rifles and autos, but affecting hand cannons and lower rate of fire scouts significantly. Usually by the time they took effect, well, you were dead. gg to you, it's nice to find some people who can debate without attacking personal stats or character

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  • Thanks I also appreciate good debate without meaningless attacks. I think my argument has direction tho there's a start middle and end with suggestions so i disagree there. the biggest issue with mida lately might be a combo of the hcr and latency issues however slight

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  • hopefully they fix latency. I'd honestly be fine with the removal of Hcrs if and I mean if we got more sniper stagger since I've had sniper take me out with headshots while taking three shots to the head.

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