So Destiny 2 is coming at some point; Bungie and High Moon Studios are working on it. It might already be too late (I don't know what stage of development it's in), but I would like to voice my wishes for what I would like to see as a consumer. [b]Anyone should feel free to post their own wishes.[/b]
[b]GAMEPLAY[/b]
- Ship combat. Imagine flying through the asteroids of the Reef fighting Fallen pirates.
- More vehicle gameplay; I love the portions where I get to use Fallen pikes for example.
- 60 frames per second.
[b]SOCIAL[/b]
- Clan management with clan social spaces and related features in the game itself. [url=https://www.bungie.net/en/Forum/Post/169797321/0/0]Read this thread (not mine) for details[/url].
- [b]A fireteam-finder[/b]. A menu in the game where you name your fireteam, type a description of what activities you're doing, and who you want to join, and those looking for a fireteam can find and join yours.
- Public text chat in the tower.
- Seamless joining into fireteams. If someone is at the same location as me, I should not have to go through a loading screen to join them.
[b]STORY[/b]
- Incorporate Grimoire Cards into the game through a menu, and allow the players to listen to them like audiobooks similar to Mass Effect's Codex.
- Have a better story. I realize Destiny's poor "vanilla" story is not intentional, [url=http://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731]but a result of issues that happened during development[/url]. Hopefully a sequel will not have these issues.
- Have some of the more obscure elements like the Ahamkara, the Harbingers, and the Nine play a bit more of a role, like a mission where you must find some bones of some Ahamkara for whatever reason.
- Ask the questions "what is the Traveler? What is the Darkness? Where are they from? What do they want? Why?" Absolute and concrete answers aren't necessary, but don't just ignore these topics and questions.
- Play with moral ambiguity a bit more. [url=http://www.destinypedia.com/Grimoire/Allies/Legends_%26_Mysteries#Legend:_The_Black_Garden]This[/url] Grimoire card does a good job of it.
[b]ENVIRONMENT[/b]
- On Earth, I would like to see multiple explorarable zones. Different regions like India, East Asia, and Africa. I don't want to just see the remains of Europe/Russia. I want to not only see different natural environments that other regions offer, but also the the ruins of the human cultures that once populated them. Imagine the juxtaposition of a Hindu temple near modern skyscraper. Imagine giant high-tech pyramid fortresses in an African desert; these structures once housed a long-dead warmind named after an Egyptian pharaoh, but now are overrun by Fallen scavengers
- Keep showing us weird crazy places like the Black Garden and Hive throne worlds.
- A full set of natural environments, including an icy world like the scrapped Europa playable area.
- Let us explore more of the Reef, including the asteroids.
- Let us see some zones of the City that isn't in the Tower.
- Let us access the Vex gates to go to another space (and/or time). I want to see some planets outside the Solar System, even if it's just for one mission (kind of like we have limited access to Mercury). I actually wrote a bit about it [url=https://www.bungie.net/en/Forum/Post/178295161]here[/url].
[b]ENEMIES[/b]
- The Fallen are far from monolithic; they are fractured into different warring houses. Use this opportunity to have some houses (a minority of them) form alliances with The City. This could work with some weaker houses like house Exile, and a rebuilt house Judgement (which is meant to be a peaceful diplomatic house for mediation anyway). The Fallen are sympathetic, use that, and let us see what Fallen look like when they're just hanging out as a village, raising their young, feeding on ether, etc.
- The Cabal are by for the most boring enemy group. This is due to poor story development, but also because of visuals. Their aesthetics are too much like human technology, but somehow more boring and even less alien than actual human technology. Make their appearance more interesting while still maintaining their theme of military efficiency. [b]I would also like to see more of the species they conquered incorporated into their military[/b], like the psions are, and preferably not humanoid.
- The Vex are capable of time manipulation, terraforming planets into machines, and share a unified mind across space and tme. Their appearance doesn't convey this very well, and neither does the abilities they possess in battle. I would suggest getting further away from the humanoid models (far from the most efficient), and using more weird complex non-humanoid models. Use the whole network hive-mind thing for combat ability ideas, for example, imagine a swarm of harpies that link up to create a web of energy to protect a boss, or units that combine.
- I love many of the enemies, but I really wish they weren't so humanoid in appearance. Things can be done to make their silhouettes more alien, like elongating the Fallen to have longer arms and necks, but it might it might be too late for the Hive and Fallen. [b]For future alien species, please try to be weirder[/b]. A new enemy faction would be a good chance to get non-humanoid.
- Some kind of giant monster like in [url=http://2.bp.blogspot.com/-pAQBUUcyifs/UT5Mi55orJI/AAAAAAAANgc/txkNsHgoulY/s1600/guardians-battle-beast-destiny.jpg]this [/url]concept art.
[b]GEAR & PROGRESSION[/b]
- [b]Don't make gear obsolete with new expansions[/b]. Expansions should add to the arsenal to give players more variety and options; not remove older gear as viable options. This is not only bad for the variety of gear in the game, but it's a waste of beautiful art assets. [b] Keep the infuse system, and allow us to infuse older gear to the level of new gear[/b].
- More melee weapons other than swords, like spears for example.
- More enemy-themed weapons. Vex and Cabal weapon drops that actually look Vex or Cabal respectively.
- Multiple PVE paths to maximum level gear (2+ raids at launch, and an arena mode like Prison of Elders)
- Don't make exotic quests so painful (example: endless farming of resources); it kills the fun, and the rewards are hardly worth it. On that subject, offer both PVE and PVP quest paths to get an exotic.
- Don't be afraid to add weird unconventional types of weapons like continuous-beam lasers with overheat mechanics instead of reloading, or whatever else.
- Purely cosmetic items. Having stats on class items made them no longer about player fashion preference, but instead about practicality—this means that there are situations where players wear items they hate the appearance of, or situations where they're discouraged to wear items they like the appearance of because of the stats. We need something we can wear just for the visual appearance without having to worry about the stats.
- Even more great fashion. I have a thread on that [url=https://www.bungie.net/en/Forum/Post/184529193/0/0]here[/url].
[b]PVP[/b]
- Add a higher level version of patrols that allow us to fight tougher enemies, get higher rewards, and engage in PVP against other guardians who we encounter. Crucible is fine I suppose, but the small constrained maps don't feel thematically connected with the open exploitative nature of the game offers. [b]Alternatively, public events could happen where participants must engage in PVP on the large patrol maps while PVE enemies are also present.[/b]
- Some sort of larger (more players, expanded map borders), longer, more complex game type in crucible that feel less cramped. It could have multiple stages and important sub-objectives in addition to primary ones (like one sub-objective can boost rate of super energy by 30%, another can act as a spawn point, etc).
- Duel challenge option in patrol.
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Added dueling to the OP