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originally posted in: Stormcallers DO need a nerf.
2/1/2016 6:05:25 PM
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Lol your making the same mistake the other guy did in trying to compare ttk with other supers. The fact that stormtrance's projectile functions in a completely different manner to every other super in the game makes trying to compare ttk and damage completely irrelevant. The only things that are remotely comparable are movement speed, damage resistance, and any goofy special effects like chain lightning.
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  • Travel time of other supers is less than travel time of the actual Stormcaller getting into range. Seems you made a mistake in that respect. I can play your game.

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  • So you're saying stormtrance has the most travel time out of all the roaming supers?

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  • Edited by Guardian1731: 2/1/2016 6:15:40 PM
    In order from fastest to slowest travel time, assuming everyone is same distance away, and Blade dancers use blink / Stormcaller uses Ionic / Strikers using DFA and Voidwalkers using Lance, in fairness of fastest method possible; Golden Gun, Nova Bomb, Fist of Havoc, Hammer of Sol, Blade Dancer, Stormcaller. Because the other four are faster than BS/SC, and Blink/Lunge combo is ONLY SLIGHTLY faster than Ionic.

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  • I wouldn't include striker or voidwalker in that since they're one and done. Try to limit it to only roaming supers since we're going to try and compare these. So golden gun, arc blade, sunbreaker, stormcaller, and if you're feeling brave sunsinger, but go ahead and exclude that one since according to toast we're going for offensive supers. I'd also be hesitant to ruling in jump types but titan skating is a tried practice so whatever. So from there let's go ahead and ditch arc blade since its a melee range activation. I'd like to call stormtrance melee range but since it outranges a decent majority of shotguns lately (excluding conspiracylolD) that's sort of moot. That leaves us with gg and sunbreaker to compare to. Keep in mind that for both of those in order to travel at top speed they sacrifice the ability to actually use their projectile for the time it takes to both enter and exit sprint/skate. On gg this isn't really an issue because its range eclipses most map sizes. On sunbreakers its sort of an issue because there's a slight delay for hammer activation if your in the dead center of a boost. For real go try it. On stormcallers its a non issue. They can use the killing part of their super while retaining max ground movement speed and maneuverability and this is where they need a nerf. Rather than trying to cut the damage output all they need to do is cut speed/fix transcendence and then give a slight buff to range while at the same time making the cone of damage slimmer.

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