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#feedback

Edited by Enderium: 2/3/2016 3:02:55 PM
17

Adept Armor, And Trials Matching

Every week in the Trials of Osiris can yield a different piece of armor: helmet, chest, arms, and legs. A weapon is also rewarded at a set win count, but going flawless (9 wins 0 losses) rewards the player with an 'adept' primary weapon. These adept weapons drop between light levels 310 and 320, but also have the intrinsic perk "last resort". Wouldn't it be neat if there was also an adept armor drop? Check out the ideas below. [b][u]Adept Armor[/u][/b] [b]Helmet[/b]: Intrinsic 'Angel of Mercy' perk, allowing for an open perk slot. [b]Arms[/b]: Intrinsic 'Bonus Melee Speed' perk. [b]Chest[/b]: Intrinsic ammo perk, carry more ammo of a random type. [b]Legs[/b]: Intrinsic perk 'Second Wind', which allows for highly increased agility upon revival. I forgot the name of that perk, until [i]Wraith13[/i] reminded me. It is my honest opinion that the addition of these intrinsic perks wouldn't break the game, but would add something else to aim for. In order to achieve this, we may need 2 different Trials of Osiris difficulty levels, and they would work as follows. [b][u]Match Making[/u][/b] [b]'Normal'[/b]: Uses the year 1 match making system. Significantly easier to go flawless for average and above average teams, but may (depending on rng) pit you up with the colloquial "Sweaties" on occasion. Current reward system for achieving [b]x[/b] number of wins applies. Flawless rewards would be toned down slightly, and only drop adept weapons ranging from 300-309. [b]This playlist has optional match making[/b]. [b]'Hard'[/b]: Players must have achieved a flawless victory to enter this queue. The match making would use the same system as the one currently in use. The rewards for winning [b]x[/b] number of games are increased to 310-320 light, from 300-310. Flawless victories reward the player with both an adept primary, and an adept armor piece. The flawless rewards are standard at 310-320, with one of them being a guaranteed 320. No harm would be caused by this system (from what I can forsee), yet it offers both hardened and infrequent crucible players the opportunity to enjoy the game. Please like and bump this post if you enjoy the ideas. I really want to see this become reality :) Feed back is always welcome! Note to readers [spoiler]I am an avid Destiny player, and play very regularly. I enjoy long walks on the beach, err, wrong forum. I enjoy the PvP system, and thoroughly believe that the Trials of Osiris should be for PvP players. That being said, I also believe that [b]all[/b] players should be able to enjoy the game for what it is.[/spoiler] -Enderium Edit 1: Added the idea of difficulty levels, and corrected some of my grammatical errors. Edit 2: With the overhaul of a game type, match making could be added to the normal play list. This would be optional, and allow players to meet others who they have synergy with.

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