Strong? Granted. Over powered?... You'll have to make a VERY strong argument to convince me
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That's reasonable. Still think I'm delusional?
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Yeah a little, lol. That's ok, maybe I am too :)
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[quote]It is when other supers can't counter it, just like people complained about the Hammers.[/quote] Every super can counter it alot easier then trying to counter other supers. The edceptions are bubble titans for countering and blade dancer usually gets destroyed against a storm caller. 1 Golder gun, nova bomb, 1 hammer, fist of havoc, 1 radiant grendade/melee will shut down storm callers before they kill you.
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I've always need 2 hammers even with direct hits.
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I always get put down with one hammer though. Youbcant even max armor on a shock walker.
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Edited by TotalSNAFU: 2/3/2016 1:22:15 AMI promise you that I've never one shot someone in stormtrance, with hammers, that was at full health. I've always needed atleast 2 hits.
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And? None of that means it's op.
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Everyone seems to think shock walkers can use all the perks together..
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Seriously, lol. I saw the same thing when people were nerfing Sunbreakers. Just pick one thing to complain about, you can't use them all together
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The only thing about pre-nerf sunbros was that cauterize proc on every hammer/melee kill without cool down. If they JUST added the cool down id be happy.
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It would have kept them strong in PvE so I would have been fine with it too
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Impossible machines solves that problem
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Edited by Jet The Pirate: 2/3/2016 2:08:11 PM[quote]Impossible machines solves that problem[/quote] Yeah but then you give up having an exotic that buffs the neutral game. Any good player wont just spec for when his super is active, they will spec for neutral game because skill will earn more kills then a super. I run claws of ahamkara and spec for amplitude because of the long range melee for my max disc/str build.
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But I'm not near good enough with my speech to make a strong case.
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Never used the word. Unbalanced is a good case though.