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originally posted in: Stormcallers DO need a nerf.
2/3/2016 6:19:52 AM
6
My only complaint about it is the ridiculous wandering time. If I can be killed on the enemy side of the map and then respawn and get killed by it again because he's made it into the spawn still charged, that's a bit OP. I hope when Bungie does one of their weekends where they play against the community that they run into a whole team of stormcallers. That's the only thing I'd fix. Decrease the amount of time you can cruise around the map.
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  • Let me put it this way. As an aggressive warlock I generally use my melee and grenades quite often in close range. In order to get that transcendence, I don't get to use those things. My neutral game becomes complete shit, and I am forced to either accept defeat in a close quarters situation, or use my melee charge and reduce my super time. This perk has a trade off, which is good. I could see a very slight, possibly 2 second reduction being fine, but if the perk was nerfed by enough, I would be mad that I decimate my neutral game for nothing, and would probably end up just not running that perk. I don't know about you, but this perk seems to be balanced. I cannot tell you how often my super finishes charging but I wait 30 seconds for my melee to recharge.

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  • Waiting 40ish seconds for your melee and grenade to recharge isn't a big deal at all.

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  • Well that is one fifthish of your super. I've had games where I absolutely could have had an additional super charge had I not waited for an ideal moment and for my abilities to be charged. It really hurts me in the ideal moment category, because I like to use it on something not normally achievable, such as shutting down another super, and yet I am handicapped while my super is ready to be used. Maybe it is just my play style that makes me feel like it isn't amazing, but who knows

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  • You're being dramatic lol its not that big of a deal, you're making it sound like you throw out your melee and grenade the second after you get them.

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  • I am constantly meleeing in close quarters, I find it possible to kill shotgunners solely with melee because you can just jump over them. Like I said, maybe it is just my play style and I should adapt to sniper TLW comboing

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  • I'm not asking for a huge nerf. I have two friends that use storm caller and even they kinda laugh at how they can kill the same person over and over (doesn't always happen of course) and can really just go all over the place wasting people. I'm not asking for the power or reach to be nerfed but just the wander time

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