Let me put it this way. As an aggressive warlock I generally use my melee and grenades quite often in close range. In order to get that transcendence, I don't get to use those things. My neutral game becomes complete shit, and I am forced to either accept defeat in a close quarters situation, or use my melee charge and reduce my super time. This perk has a trade off, which is good. I could see a very slight, possibly 2 second reduction being fine, but if the perk was nerfed by enough, I would be mad that I decimate my neutral game for nothing, and would probably end up just not running that perk. I don't know about you, but this perk seems to be balanced. I cannot tell you how often my super finishes charging but I wait 30 seconds for my melee to recharge.
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