On the topic of transcendence, let me put it this way. As an aggressive warlock I generally use my melee and grenades quite often in close range. In order to get that transcendence, I don't get to use those things. My neutral game becomes complete shit, and I am forced to either accept defeat in a close quarters situation, or use my melee charge and reduce my super time. I cannot tell you how often my super finishes charging but I wait 30 seconds for my melee to recharge. This perk has a trade off, which is good. I could see a very slight, possibly 2 second reduction being fine, but if the perk was nerfed by enough, I would be mad that I decimate my neutral game for nothing, and would probably end up just not running that perk. I don't know about you, but this perk seems to be balanced, however you may not think so, which is ok. I would, however, suggest that rather than shouting for nerfs and complaining about things, you research what makes things good and think of ways that they could be brought in line, which would be helpful to the community, and make it much less toxic, however I am sure nothing will ever truly make these forums not just a cesspool of hatred and calls for nerfs
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Edited by themattysuave: 2/3/2016 7:23:48 AMHowever landfall is stupid. It is a foh with blinding, its damage should be reduced and blinding should be shorter or just not happen
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Edited by themattysuave: 2/3/2016 7:25:11 AM[spoiler]I run warlock for its neutral game, not its super. I honestly dgaf about storm caller, I only use it for rift[/spoiler]