How are new skill challenge quests for dedicated gear every month not a thing? They can't take that much effort and you can have it tied to existing content (which YES is boring, but skill challenges would at least offer a little Diversity to playstyle potentially). If their engine is that lousy they can't even program something that minimal, that engine is truly a fail.
Pretty much everyone I used to play with, (had over 150 people last year between TDB and HoW and maybe 10 left now) nearly ALL of them enjoyed the PVE and the that's why we played. We enjoy co-op (which is why most are moving to the Division next month) and Doom in May.
The PVP in this game just isn't very good and making it a PVP focused game simply throws it into an already overcrowded market and really doesn't add enough uniqueness or a solid enough experience to bother sticking around when lots of other PVP games are WAY more smooth, fluent and balanced.
Also, for a grind for loot game, there is WAY TOO LITTLE gear. That's one of the many reasons they have to rely on RNG so heavily.
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