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2/5/2016 10:54:11 PM
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In hindsight the whole "Year one expansion content plans were unsustainable..." statements should have been MAJOR red flags. Are there people willing to spend $20 for "The Vex Void" right now? Of course. Are there ENOUGH of these people? Judging by the "unsustainable" statement, the answer is an affirmative NO. As it stands Destiny One is dead in the water propped up by microtransactions and ephemeral regurgitated content. My guess is that while TTK arrived to rave reviews, actual purchase #s were not as great and the player base eroded significantly in the ensuing months. IMO Destiny's PvE lifespan is a victim of its own design. There just aren't enough RPG elements in the game to allow for min/maxing builds to justify multiple playthroughs of the same content, and the end game content isn't difficult enough to warrant said min/maxing. For example in Destiny once you got a Gjallarhorn in Y1 you were done. You won. But in games like Diablo, you could get better or worse versions of Gjallarhorns. You could conceivable get a god rolled Gjallarhorn that no one has, as well as gear that synergized with it. That's what kept people coming back. Expect major design changes in Destiny 2 as the designers learn this lesson. Also expect that any and all content originally planned for Y2 expacs to be rolled into Destiny 2. Bungie is retreating to fight another day... the casualty? Destiny One as we know it.
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