1) The Scout Rifle Class Is the most balanced weapon class 2) Mida Takes a minor degree
Of skill and finesse to use . 4 Headshots for a kill so if you can't land your crit shots you'll most likely lose the gunfight . 3) in close range you can easily win against Mida 4) it's TTK (Time To Kill) isn't OP at all 5) Jade Rabbit or any other higher Impact Scout Kills In 3 Headshots 6) Mida is The only weapon able to keep Snipers in check since pulse rifles got nerfed 7) Mida Has been the same weapon since day 1 a good gun that just is popular due to its perks 8) the secret perk of Mida is high caliber rounds that's not OP so it causes you to get staggered or flinch .. And your point is ? It's not thorn where you die in seconds and have no way to counter it 9) The Inward Lamp is better than Mida Try it out for yourself 10) Nerfing Mida won't change anything another gun will become popular and be perceived as OP just because a gun is used a lot doesn't make it OP
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Edited by HELP1NG HAND: 2/6/2016 2:07:51 AMI disagree. It was once the most balanced weapon in the game. It was good in all fields and great in none. But then hand cannon accuracy and ammo count got nerfed, auto rifles damage and range got hit pretty darn good, pulse rifle range and accuracy got cut down a lot, and scout rifles stayed the same. So now, when every other weapon has a weakness to allow for counter play, the Mida retains its good mag count, firing on a hair trigger, wicked reload speed, hitting for good damage with a great rate of fire from solid range, and grants a boost to movement speed. It was a good gun that was balanced and versatile enough to see great use in a wide variety of builds. Now its a monster of a gun that has retained all of its strengths, and all of the factors that made it so powerful. In the Crucible today, every weapon has a weakness that can be exploited to allow for counter play -every weapon except for the Mida. Mida's can melt down pretty much every other weapon in the game with ease by controlling the range of the engagement. Up against an AR, Pulse, Sword, or Shotgun? Use the speed to back up. Taking on a Scout, Hand Cannon, or Sniper? Get in their face. In a bad spot against a heavy machine gun or rocket launcher? Caught in a situation you can't control? Run away, they won't be able to catch you. If you score all headshots, the Mida will match a machine gun's time to kill anyway. Just use that superior speed to stick near cover, wait for your chance to land the first shot, and you got 'em. No, the Mida is far from being balanced. It used to be. It was once an absolute joy to play with. Its true power was that it could control the engagement itself -you always fought the enemy on YOUR terms. And it was very easy to force them to fight back while off balance. Plus it was well rounded enough to make it simple to use, but NECESSARY to make them fight back while outside of their comfort zone. Now, with all of the other weapons being hamstrung, the Mida still has all the tools to force the enemy into fighting at an angle that they're not ready for, but its stats as a whole now tower over nearly every other weapon in the game.