I'm looking for great exotic ideas from the community. If you want to take part in this contest, simply comment your exotic concept and the other commenters including myself will judge how awesome it is. If it is note worthy, it will be immortalized on this list for all to see.
[b]Exotic TITAN Armor[/b] (2 entries)
[spoiler][b][u]Vel Tarloe's Plate-Mail[/u] |[/b] [i]Body Armor[/i]
The legacy of the Pilgrim Guard lives on.
[i](Submitted by [b]Legend of Jordy[/b])[/i]
[quote][i]Similar appearance to the Ruin Wings and the MK.44 Stand Asides.[/i]
[quote][b]The Gallant[/b] (Defender)
Ward of Dawn follows the caster but at reduced radius and duration.[/quote][/quote]
[b][u]Bulldozer[/u] |[/b] [i]Body Armor[/i]
I wonder what would happen if a Sparrow ran into me...?
[i](Submitted by [b]John Brockie[/b])[/i]
[quote][i]Classic bulky/industrial look.[/i]
[quote][b]Immovable Object[/b] (Hybrid)
You cannot be pushed/moved by teammates, foes or minions of the darkness. Primary weapons gain Unflinching.[/quote][/quote]
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[b]Exotic HUNTER Armor[/b] (0 entries )
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[b]Exotic WARLOCK Armor[/b] (1 entry)
[spoiler][b][u]The Bull[/u] |[/b] [i]Helmet[/i]
...Get the horns
[i](Submitted by [b]Squintore[/b])[/i]
[quote][i]Looks similar to the Ram and Stag but with bull horns.[/i]
[quote][b]Sign of Taurus[/b] (Sunsinger)
Increased agility. Provides the Solar Wind node for free and increases its knockback distance.[/quote][/quote]
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[b]Exotic Weapons[/b] (0 entries)
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[i][u]Example Entries[/u][/i]
Below are a few examples on what information your Exotic entry should contain. It does not have to be created in the example format, but it will be uploaded in the format if your entry makes it to the list.
[spoiler][b][u]Thagomizers[/u] |[/b] [i]Exotic Titan Gauntlets[/i]
Don't get too close.
[i](Submitted by [b]Bungie[/b])[/i]
[quote][i]Spiked shoulder pauldrons reminiscent of Primus Ta'aurn.[/i]
[quote][b]One-Two Punch[/b] (Striker)
Unlocks the Striker subclass node Amplify for free. You gain an additional melee charge.[/quote][/quote]__________________________________________
[b][u]Suros Regime[/u] |[/b] [i]Exotic Auto Rifle[/i]
Nostalgia as a weapon of war. Style as a hallmark of victory.
[i](Submitted by [b]Bungie[/b])[/i]
[quote][u]☐☐☐☐☐☐☐[b]77[/b]☐☐[/u] [b]Rate of Fire[/b]
[u]☐☐[b]28[/b]☐☐☐☐☐☐☐[/u] [b]Impact[/b]
[u]☐☐☐☐[b]40[/b]☐☐☐☐☐[/u] [b]Range[/b]
[u]☐☐☐☐☐☐[b]68[/b]☐☐☐[/u] [b]Stability[/b]
[u]☐☐☐☐☐☐[b]65[/b]☐☐☐[/u] [b]Reload[/b]
[b]Magazine:[/b] [i]33[/i] (Kinetic)
[quote][b]Focused Fire[/b]
When zoomed, this weapon fires slower, but deals additional damage.
[/quote][quote][b]Suros Regime[/b]
The bottom half of each magazine deals bonus damage and has the chance to return health when dealing damage.
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[b]Originality[/b]
I'm fine with Exotics that have the same Exotic perk as everyone else's idea, I do not care who posted it first. If it's a better exotic, it will make it onto this list. Try to stay away from existing Exotic ideas that are already in the game.
[b]Realism[/b]
Your Exotic should be somewhat balanced, I don't want to see a weapon with 99 impact, rate of fire, and stability. Make sure it's name, flavor text, and exotic perk all fit a theme.
[b]Simplicity[/b]
Don't give me a grimoire card about your Exotic. Yes, I want to know about its stats and appearance, but tell me those details in as few sentences as possible.
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[u]Key Information[/u]
-[b]Exotic Name[/b]
-[b]Flavor Text[/b]
-[b]Exotic Perk[/b]
-[b]Appearance Description[/b]
-[b]Secondary Perk[/b] [i](Weapons Only)[/i]
-[b]Element Type[/b] [i](Weapons Only)[/i]
-[b]Stats/Archetype[/b] [i](Weapons Only)[/i]
[i][Edit][/i] There are so many entries I probably need helpers, I'm going to look for posts with the most likes first, and go from there. I'll try to keep my eyes open for those posts that didn't receive much attention. Anyways, I thought I would have time on my hands but I'm super busy, I'm still finishing up reviewing most of these and I'll try to get out a top 10 for each category soon. My goal is to get the best community ideas seen by Bungie. Thanks!
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The yellow star (warlock hand armor) [i]did you know the sun has it's own pull[/i] EPerk: The pull Solar grenade does more in a wider radius and slows everyone in area (basically it's like smoke but with solar grenade) Perks: increased grenade throw distance More ammo for heavy Inverse shadow
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The Good Doctor [i]Symptoms may include death.[/i] Type: Titan Chest Piece Perk: Damage taken by the wearer is delayed. While super is fully charged, Increased recovery for nearby teammates. Appearance: Big old Medical symbol on the chest. Default colors would be White with red symbol. [spoiler]Necrobump[/spoiler]
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Name: inforcer Rocket launcher Rounds fired from this weapon split into tracking cluster missiles upon detonation. Shells fired from this weapon track their targets This weapon regenerates ammo over time
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Excuse the spelling. Exotic Sniper "True Spear" "May you pierce through any object to make your shot true" Has the passive perk armor piercing rounds but the year 1 version where you can shoot people through objects. I would like to think this sniper would fire and hit like a Black Spindle. Some other perks would be snapshot, rifled barrel, or high caliber rounds (for the reeling effect). Exotic Perk: "True Spear" Rounds with this weapon overpenetrate objects and players; kills with this weapon cause the target to explode. Second main perk would be Feeding Frenzy or Hidden Hand. This is up to debate, do not want this thing too over powered or over used. As for looks, I would like it to have the same skin as the good old G-horn but as a sniper with the same body as Black Spindle. The scope would be a Longview (low zoom) with the lion on the top of it for design.
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OP is inactive,
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Edited by Kana, Rogue Kobold: 3/4/2016 5:28:18 PMI got bored at work and made another one. Name: Antimatter Catalyst Weapon type: Hand Cannon Archeotype: High Rate of Fire / Low Impact Description: What was once an abandoned Tex Mechanica prototype was adapted with experimental Omolon Technology. It is now the hallmark for Omolon's design: Elegant, Persistant, and Deadly. Appearance: Design base is a monochromatic Ace of Spades redone in a pale but shining silver and touched up with inlayed blue tubes that pulse faintly with energy. The grip is painted in signature Omolon Black and Blues to offset the more subdued color-pallete. The barrel will slightly translucent, revealing the Omolon Double Lens Design within the barrel. Reloading the weapon will actively launch the "cylinder" over the player's shoulder before the player replaces the entire unit with one from their inventory. Similar animation to reloading Hyperion Weapons in Borderlands 2. Bullets fired from this weapon also leave a slight blue streak where they flew, giving the illusion that it is essentially a constantly laser as stacks of Inverse Impulse build up. Rate of Fire: 44 Impact: 62 Range: 35 Stability: 45 Reload: 72 Magazine Size: 12 Reserve Ammo: 64 Base Exotic Perk: Impulsion Chamber - An energy-based chamber allows this weapon to be fired in full auto. Shots fired from this weapon drastically hinder the movmement on impact. This weapon is equipped in the special weapon slot. Tier 1 Perks: Sureshot IS, Fastdraw IS, SteadyHand IS Fixed Perk: Rodeo Tier 2 Perks: Rifled Barrel, Extended Mag, Field Scout Unlockable Exotic Perk: Inverse Impulse - While ADS, dealing damage will progressively increase Fire Rate, Stability, Range, and Damage Dealt. Stacks up to 10 times. (Each stack grants +5 Rate of Fire, Stability, Range, and 5% additional damage. Duration: 5 seconds)
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Op is inactive
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Edited by Señior Stiffy: 2/23/2016 2:03:25 PMExotic Scout Rifle [i][b]The Sunrise[/b][/i] [b]Flavor Text:[/b] [i]Don't we all hate the morning light in our eyes when we awake[/i] [b]Rate of Fire:[/b] 58 [b]Impact:[/b] 37 [b]Range:[/b] 55 [b]Stability:[/b] 40 [b]Reload:[/b] 65 [b]Magazine:[/b] 17 [b]Perk One:[/b] Zen Moment [b]Middle Tree:[/b] Perfect Balance Rifled Barrel Casket Mag [b]Perk Two:[/b] Outlaw [b]Exotic Perk:[/b] [i][b]Golden Sunshine[/b][/i] Landing precision shots have a 10% chance of blinding the target for 1.5 seconds. [b]Appearance:[/b] Looks like the NL Shadow. Main color is gold with red and black. And it's radiating golden light from the sides(like Necrochasm)
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Edited by SpaceyMath: 2/19/2016 11:42:14 PMName: Hand of Oryx Flavor text: there's no escaping it Weapon: atheon's epilogue archetype of auto rifle Rof: 100 Impact: 1 Range: 10 Stability: 15 Reload: 50 Mag size: 50 Automatically unlocked perk: Hand of Oryx. At the cost losing 25% agility and losing your jump ability, gain triple melee damage 1st perk: Hip Fire More accurate hip fire Column of upgrades: QuickDraw Speed reload Lightweight 2nd perk: claw of oryx. Precision kills with this weapon temporarily negates the agility loss
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[b]Night and Day[/b] [i]When rivals come together, they make good weapons[/i] (This gun can select 1 of two different perks for its exotic perk) [b]Exotic Perk[/b] (Choose 1) [i]Moonrise[/i] - Precision kills activate energy drain, chaining precision kills cause enemies to explode in an burst of void light. (Chain of 3) [i]Sunrise[/i] - Precision kills increase Stability and Handling(Stacks 3x), chaining Precision kills causes the gun to fire a superpowered shot (needs a chain of 5) [b]Appearance [/b] This gun is shaped like Hawkmoon, except no hook at the bottom and the feathers are replaced by a sigil. When Moonrise is equipped, the gun has a purple and silver color scheme, radiates void light, and the sigil is shaped like the Voidwalker sign. When Sunrise is equipped, the gun has a red and gold color scheme and radiates solar light. The sigil becomes shaped like the Gunslinger. [b]Damage Type[/b] When Moonrise is active, this gun deals Void damage When Sunrise is active, this gun deals Solar Damage [b]Secondary Perk[/b] Replenish [b]Archetype[/b] This gun is in the medium RoF, medium impact archetype.
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Edited by BUTTERBARK BANDIT: 2/20/2016 4:35:03 AMBe prepared bro, be prepared Exotic ideas Exotic auto rifle Against the Wall "This is where the fun begins" Looks like it was made out of old Nokia phones and electronic equipment, has a monitor on the front showing which mode it is on and ammo left in mag, randomly will make comments similar to a mix of claptrap from BL2 and Glados form Portal Medium rate of fire medium impact Low stability Medium reload 1st perk(s) Choice between- This weapon gains increased range when aiming OR This weapon has increased stability when firing at the hip Exotic perk(s) Choice between- Extremely focused fire-When zoomed this weapon fires slower but does double damage, kills with this weapon increase fire rate, stacks up to 5 time OR Out of options This weapon fires at double the rate when fired at the hip, bullets that miss have a chance of being returned to the magazine, bullets slightly track targets, bullets fly straighter Exotic Void Shotgun No description Fast firing, can't one shot body shot In the End "It does even matter" Constant perk This weapon fires a slug 1st perk Full Auto This weapon can be fired in full auto mode Main perk Break away Slugs fired from this weapon split part into 3 slugs, some kills regenerate ammo Exotic HEAVY Solar Sniper Rifle Black with red veins pulsing though, the bullet leaves a trail of fire behind it, bulky Super high impact-really low RoF Long Way Down "Welcome to Hell, I'll be your tour guild" 1st perk Cerberus This weapon fires 3 bullets instead of one(like a pulse rifle), bullets that miss have a high chance of being returned to the magazine Main Perk Eternal Damnation Random chance for bullets in the magazine to make the victim explode into a shower of bullets upon death (Don't tell me this wouldn't be better than the Sleeper Stimulate) Exotic Scout Rifle Defiant Gravity Would look like a red mida with wings on the side Medium impact-medium RoF "I was once told to never defy the laws of gravity, but laws no longer exist" 1st perk One small step Precision kills with this weapon increase initial jump height, this weapon does increased damage while airborne Main Perk Breaking the Law Aiming this weapon while airborne makes you hover in place for a couple of seconds, killing enemies increases the time in midair, enemies killed while airborne explode on death The Devils Touch Exotic Sword Kinetic damage "Some call it a curse, I call it a blessing" Dark grey with a split line in the middle taht glows the color of your subclass element, when main work is used a faint screech is made from the hilt Exotic Perk Kills while holding this weapon have a chance to heal you(this includes grenades, shoulder charge, etc.), grenade kills while holding this weapon have a chance to return ammo to the sword Constant perk This weapons does elemental damage according to your subclass 1st perk Telekinetic forged guard-press (insert control here) to guard, effective against all elements besides the element of your subclass Main perk Lucifers Blessing-Press (insert control here) to unleash a more powerful version of your melee(gunslinger would throw a giant throwing knife, stormcaller would release a mini storm, any Titan subclass would knock your -blam!-ing lights out, you get the point)
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Axis bane "I've fought them forever .... since before humanity." - Unknown Lmg, solar burn. Fastest fire rate ,lowest impact. Perks: Intrinsic perk: this weapon has a chance to blind vex minotaurs. Exotic perk; Timeless crusade Fires incendiary rounds. 50% chance to set enemies on fire. Enemies killed while burning combust , damaging nearby enemies. 1st perk Crowd control Middle column Fitted stock | extended mag | sword of aegeus | 3rd perk= exotic perk Weapon would look like one of the vex constructs , opaque with lines of energy running through. When fired these lines of energy would pulse. Thoughts ?
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Good choice https://youtu.be/Cc5E6NtxsVs
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[b]The Reaper[/b] [i]No one survived that day... Not one.[/i] Exotic Sniper Rifle Heavy Rate of Fire- 5 Impact- ( enough to one shot body shot ) Range- 70 Stability- 10 Reload- 20 Magazine: 1 Perks: [b]No Escape[/b] Head shots slow down nearby enemies and release smoke if killed. Speed Reload Perfect Balance Extended Mag Looks like black spindle, with spikes and blood
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[i][b]Tigers revenge[/b][/i] [i]Avenge the light, make them pay in fire...[/i] Auto 38 mag Medium rate of fire medium impact auto Somewhat low range, good stability, good reload, clear slights (like red dot ORES) First perk: Rangefinder Middle perks: Hammer forged, light weight, injection mold Exotic perk: [i]Claws of vengeance[/i] Kills will refill the mag and charge all abilities by 5% with each kill. Abilities will do 7% more damage. Hope this ones good for you!
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Name: Devastators (Titan Gauntlets) Flavor Text: Bring the destruction. Exotic perk: Bubble Burst-While Ward of Dawn is active, punching the inside will cause it to explode, killing every enemy within the blast radius. It also leaves behind a damage field where the ward was. Appearance: almost like the Titan's starting gauntlets with a purple line running each knuckle to the shoulder.
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Edited by Ivan, the Largemouth Bass: 2/20/2016 2:45:32 AM[b]THE HORSE[/b] [i]When you get knocked off, get back on.[/i] Sunsinger-Warlock helmet similar looking to the Ram. [b]EXOTIC PERK[/b] [i]Back Up: If you are killed immediately after using self-resurrection, small chance (10%) to get your super back.[/i]
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[u]Class Item[/u] [b]Legacy of the Forgotten[/b] [quote]Many heroes are forever forgotten after death... You will not be forgotten...[/quote] The Exotic is for all classes but will look different depending on which class you are. [b]Titan Mark:[/b] The Class Items is very similar to that of the Titan Mark from the Undying Mind strike. The exception is that there is less moss and a picture of two swords clashing can be seen under the moss. The overall color scheme is purple with yellow outlining the mark. [b]Warlock Bond[/b] The Class Item is same as the Titan Mark except it has barely any moss. Same color scheme except tiny swords facing vertically around the middle. The yellow is more reflective, too. [b]Hunter Cloak[/b] The entire cloak is basically Moss. There is purple and yellow in the moss indicating that there is reminisce of the actual cloak. [b]Exotic Perk[/b] The efficiency of Year 1 Armor Pieces are significantly increased.
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First a serious one then a stupid one. Special weapon War horn. Round up the men, blow the trumpets. No element Basically it's a horn that grants nearby allies a bit of super, one grenade charge, a movement boost, recovery boost, armour boost, and blinds nearby enemies, The perks alter range and effectiveness so more range less effective and vice versa. The stupid one. Dildo "Better than no land beyond" -said everyone ever. Heavy, Like a tether effects, but instead of extra damage and no special usages it blinds them and slows all movement.
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Edited by Kana, Rogue Kobold: 2/15/2016 6:56:20 PMCaution: this weapon was designed using the New Y2 format for weapons. For point of reference, please see: Zhalo Supercell, Telesto, Ace of Spades, Jade Rabbit, ETC... Ahk Morn (Name translates to "Circle of Death") "A mixture of Vex and Hive technology resulted in a weapon that thrives on the hunt... And hungers for the kill." Exotic Pulse Rifle Manufacturer: Omolon Element: Void Rate of fire: 65 Impact: 30 Range: 53 Stability: 66 Reload: 75 Magazine Size: 18 Aim Assist: 45 Equip Speed: 42 Recoil Direction: 77 Zoom: 25 Innate Perk: Aggressive Pursuit - Increased movement and sprint speed. Missed shots have a chance to grant increased target acquisition. (20% activation chance, Aim Assist +20, Duration: 5 seconds) Tier one perks: Smooth Ballistics, Soft Ballistics, Aggressive Ballistics Fixed perk: Spray and Play Tier 2 perks: Smallbore, Speed Reload, Hand-laid stock. Unlockable Exotic Perk: Devouring Impact - The final burst of each magazine explodes on impact, dealing heavy void damage to nearby enemies. Enemies defeated by this ability grant Frenzy, increasing damage and health recovery. (Shots fired in the final burst deal +20% damage and have an AoE equal to that of a Torch Hammer impact. Frenzy grants +10% damage, Health begins recovery on activation and recovers 25% faster for as long as Frenzy remains active. Duration: 9 seconds. Duration is refreshed if a new enemy is killed by Devouring Impact. Appearance Description: Imagine the Vex Mythoclast had a baby with Oversoul's Edict. The smooth, elegant, almost alien appearance of the Mythoclast given plates that appear almost alive in the dark silver and Blue Hive hue.
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I hope jbentzing18's Love and War wins the contest
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Edited by imTylerJames: 2/14/2016 2:29:10 PMUnfinished Business: Exotic Sidearm (WITH ART!) ART: https://www.artstation.com/artwork/DdV9R (Thanks Ben Ratterman!) --Description-- Rumored to be forged as a sister to the praised Mida Multi-Tool, guardians feel a sense of speed when in hand. --Perks-- Arc Burn. 1. Feeding Frenzy or Reactive Reload (Switchable) (Passive Unlock) Sidekick - This sidearm is fully automatic. 2. Snapshot ---Main Exotic Perk: Finish The Fight: This weapon can be reloaded while sprinting. The idea of this weapon is that it could be used if your primary runs out of ammo and you need to act fast. The combination of Feeding Frenzy or Reactive Reload and the "Finish The Fight" perk would play perfectly together. It promotes short to mid range combat making a pair with a scout rifle ideal, which is a good change to what we have right now. Additionally, it's unique as it would be the only sidearm that is fully automatic.
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Oh look another one of these
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Edited by alghasfohsafovah: 2/18/2016 6:04:50 PMLove and War | Exotic Sidearm "All's fair." Rate of Fire |||||||||||||||||||||||||||| 100 Impact |||||||| 20 Range ||||| 15 Stability ||||| 15 Reload |||||||||||||||||| 60 Magazine 15 Tier 0: This Exotic Sidearm can be equipped in the Primary slot. Carry a Sidearm in each hand. Fire the left Sidearm (Love) with the left trigger and the right Sidearm (War) with the right trigger. Restricts your ability to aim down the sights. Tier 1: Spray and Play and Field Scout Tier 2: Hammer Forged and Large Caliber Rounds Tier 4: Kills made with Love boosts the damage dealt by War for a short time. Kills made with War boosts the damage dealt by Love for a short time. Kills made with both increases stability and reload speed. Description: Similar in looks to the Vestian Dynasty. Love has a red, glossy finish, and War has a black, scratched finish. Each Sidearm is reloaded automatically and separately from each other when out of ammo, but both can be reloaded manually at the same time. Both Sidearms take ammo from the same reserve pile. When equipped, the player twirls each gun in turn around their finger, similarly to The Last Word and The First Curse.
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[b]Jester's final trick[/b] Never leave without a show stopper. Hunter arms that are more cloth than armour, playing cards are tucked in and around the armour. The sleeves are split for two colours that change on the shader. Exotic perk: Grenades mark a single target within its radius. (this is random not based on health or level) and double tapping B causes you and the enemy to switch places. This only happens on every second grenade. Third if two grenades are present. [b]Void Caster's condiment[/b] In the void all are condemned. Warlock arms that have ribbons wrapping around it loosely, these ribbons have flowing glyphs that match the shader. Exotic Perk: void grenades mark a target randomly in its radius, these enemies are under the effect called void's condiment. These causes the warlocks melee (unsure if it should be a melee charge yet) to become range and home the target with tracking less than truth but slight bit more that rockets with tracking. Only occurs every second grenade, third if two grenades are available. [b]Bastion of the Eight[/b] A bastion is made before the walls, begin the wall. Titan boots that look like stone pillars with purple glowing within the cracks. Exotic perk: double tapping B or O creates a mini ward of dawn. Cool down is one minute. The ward has 200 hit points and negates is only big enough to protect one guardian of they are crouched. Lasts 5 seconds. [b]Falling Star[/b] In a sky full of stars, our eyes draw to the falling. A Titan helm that is very round, all black with white spots. A single flaming star sits on the forehead. Exotic Perk: the area of affect of FOH and WOD is increased based on the height of activation. The higher you are in relation to your landing, the larger your area of affect. [b]Burning Dawn[/b] Not ever ward is just defensive, not every dawn is kind. Titan chest that looks burnt and charred, resembles year one vanguard chest but blackened and smoking. Exotic Perk: Ward of Dawn is set ablaze with Hunter void fire. Enemies now take damage when entering and leaving the ward. Limits visibility in and out of dawn due to effects.
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"Frankenstein" Hunter Exotic Chestplate [i]...it's alive!![/i] Has a look similar to vermillion stripe, but with a tattered sash, held onto the Chestplate by screws. The sash covers a small working generator. The chest plate changes with the shader, but not the blue arc light that comes from the generator Exotic perk Second chance: If you are killed while having a full arc blade charge, you can come back to life with your arc blade. Your super will drain more quickly, but your arc blade lunges have increased distance and damage. Once the arc blade runs out, you die and await revival/respawn.