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Edited by Legend of Jordy: 3/3/2016 3:43:47 AM
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Create an Exotic contest!

I'm looking for great exotic ideas from the community. If you want to take part in this contest, simply comment your exotic concept and the other commenters including myself will judge how awesome it is. If it is note worthy, it will be immortalized on this list for all to see. [b]Exotic TITAN Armor[/b] (2 entries) [spoiler][b][u]Vel Tarloe's Plate-Mail[/u] |[/b] [i]Body Armor[/i] The legacy of the Pilgrim Guard lives on. [i](Submitted by [b]Legend of Jordy[/b])[/i] [quote][i]Similar appearance to the Ruin Wings and the MK.44 Stand Asides.[/i] [quote][b]The Gallant[/b] (Defender) Ward of Dawn follows the caster but at reduced radius and duration.[/quote][/quote] [b][u]Bulldozer[/u] |[/b] [i]Body Armor[/i] I wonder what would happen if a Sparrow ran into me...? [i](Submitted by [b]John Brockie[/b])[/i] [quote][i]Classic bulky/industrial look.[/i] [quote][b]Immovable Object[/b] (Hybrid) You cannot be pushed/moved by teammates, foes or minions of the darkness. Primary weapons gain Unflinching.[/quote][/quote] [/spoiler] [b]Exotic HUNTER Armor[/b] (0 entries ) [spoiler] [/spoiler] [b]Exotic WARLOCK Armor[/b] (1 entry) [spoiler][b][u]The Bull[/u] |[/b] [i]Helmet[/i] ...Get the horns [i](Submitted by [b]Squintore[/b])[/i] [quote][i]Looks similar to the Ram and Stag but with bull horns.[/i] [quote][b]Sign of Taurus[/b] (Sunsinger) Increased agility. Provides the Solar Wind node for free and increases its knockback distance.[/quote][/quote] [/spoiler] [b]Exotic Weapons[/b] (0 entries) [spoiler] [/spoiler] [i][u]Example Entries[/u][/i] Below are a few examples on what information your Exotic entry should contain. It does not have to be created in the example format, but it will be uploaded in the format if your entry makes it to the list. [spoiler][b][u]Thagomizers[/u] |[/b] [i]Exotic Titan Gauntlets[/i] Don't get too close. [i](Submitted by [b]Bungie[/b])[/i] [quote][i]Spiked shoulder pauldrons reminiscent of Primus Ta'aurn.[/i] [quote][b]One-Two Punch[/b] (Striker) Unlocks the Striker subclass node Amplify for free. You gain an additional melee charge.[/quote][/quote]__________________________________________ [b][u]Suros Regime[/u] |[/b] [i]Exotic Auto Rifle[/i] Nostalgia as a weapon of war. Style as a hallmark of victory. [i](Submitted by [b]Bungie[/b])[/i] [quote][u]☐☐☐☐☐☐☐[b]77[/b]☐☐[/u] [b]Rate of Fire[/b] [u]☐☐[b]28[/b]☐☐☐☐☐☐☐[/u] [b]Impact[/b] [u]☐☐☐☐[b]40[/b]☐☐☐☐☐[/u] [b]Range[/b] [u]☐☐☐☐☐☐[b]68[/b]☐☐☐[/u] [b]Stability[/b] [u]☐☐☐☐☐☐[b]65[/b]☐☐☐[/u] [b]Reload[/b] [b]Magazine:[/b] [i]33[/i] (Kinetic) [quote][b]Focused Fire[/b] When zoomed, this weapon fires slower, but deals additional damage. [/quote][quote][b]Suros Regime[/b] The bottom half of each magazine deals bonus damage and has the chance to return health when dealing damage. [/quote][/quote] [/spoiler] ____________________________________________ [b]Originality[/b] I'm fine with Exotics that have the same Exotic perk as everyone else's idea, I do not care who posted it first. If it's a better exotic, it will make it onto this list. Try to stay away from existing Exotic ideas that are already in the game. [b]Realism[/b] Your Exotic should be somewhat balanced, I don't want to see a weapon with 99 impact, rate of fire, and stability. Make sure it's name, flavor text, and exotic perk all fit a theme. [b]Simplicity[/b] Don't give me a grimoire card about your Exotic. Yes, I want to know about its stats and appearance, but tell me those details in as few sentences as possible. ____________________________________________ [u]Key Information[/u] -[b]Exotic Name[/b] -[b]Flavor Text[/b] -[b]Exotic Perk[/b] -[b]Appearance Description[/b] -[b]Secondary Perk[/b] [i](Weapons Only)[/i] -[b]Element Type[/b] [i](Weapons Only)[/i] -[b]Stats/Archetype[/b] [i](Weapons Only)[/i] [i][Edit][/i] There are so many entries I probably need helpers, I'm going to look for posts with the most likes first, and go from there. I'll try to keep my eyes open for those posts that didn't receive much attention. Anyways, I thought I would have time on my hands but I'm super busy, I'm still finishing up reviewing most of these and I'll try to get out a top 10 for each category soon. My goal is to get the best community ideas seen by Bungie. Thanks!

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  • Exotic Hunter helm The shadow "Now you see, now you don't" Exotic perk: Go invisible faster and stay invisible longer (when using invisibly perks

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    • Edited by The Stalker: 2/14/2016 4:46:40 PM
      [b][i]War[/i][/b] [b]Exotic Sword Solar Element[/b] [i]"The reckoning of the Hive is near. Lead the charge, Guardian." -Eris Morn[/i] [b][i][u]Appearance is that of a Raze-Lighter split in half, forming a sort of trident look.[/u][/i][/b] Impact: 70 Range: 25 Defense: 30/55 Efficiency: 50 Energy: 75/85 Speed: 45/65 [i]Passive Perk: Solar - Forged Guard: Press and hold () to initiate a guard that blocks damage. Works better against void and Arc damage. Sword Strike: Press RB to strike with the sword.[/i] 1st Perk: [b][i]Tempered Light: Increased Armor when holding this weapon.[/i][/b] 2nd Perk, 1st slot: [b][i]Scabbard: Increases ammo capacity.[/i][/b] 2nd Perk, 2nd slot: [b][i]Stalker: Increased speed with this weapon.[/i][/b] 3rd Perk, 1st slot: [b][i]Ground Pound: Press RT to leap forward and unleash a devastating ground pound attack.[/i][/b] 3rd Perk, 2nd slot: [b][i]Sentient Force: Grants "When your super is charged, press () to throw a small, radiant ball of light that tracks enemy targets nearby. While tracking, the ball will shoot lasers in different directions that can damage enemies.[/i][/b] 4th Perk, 1st slot: [b][i]Mark of the Shadow: Increases the range of your RT attack.[/i][/b] 4th perk, 2nd slot: [b][i]Sentient Will: When casting Sentient Force, you are immune to damage.[/i][/b]

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      • Edited by SirCtown: 2/15/2016 2:58:02 AM
        Breaking Dawn- Handcannon Impact-81 Rate of fire-22 Range- 30 (55 with reinforced barrel) Stability- 40 (25 with reinforced barrel) Reload-50 Ammo- 9 (11 with extended mag) Perk 1- spray and play Middle perks- snapshot, extended mag, reinforced barrel Exotic perk (Risen Light)- if the final bullet in the mag is a precision hit, a short range blast of light will emanate from the target, blinding everyone for a short time within its radius Flavor text- "Make sure you watch the sunrise, but never make the mistake of looking at it once it's risen" -Unknown Design- standard handcannon frame (water star) with a slightly extended barrel at end, starts off black with gray threads running over it but as you get closer to the final round the gun changes to white with glowing gold threads. Barrel will gain a glowing flame as you reach final round that will flow down the gun [spoiler]this gun is meant to allow the user to stay in the fight even after running out of ammo, also if anyone has seen the leak about that dawn event, I feel like this would be an interesting exotic for that[/spoiler]

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      • Edited by Paradox1055: 2/15/2016 3:16:19 AM
        Ahamkara's Covenant "I can grant you unlimited power, and all I ask in return is a feast, oh wielder mine" This hand cannon is covered in crimson muscle tissue with white bones covering that. The tissue will pulse like it has a heart beat. Where the chamber sits is a pinkish-redish glowing orb which also pulses. When you reload, white and red mist get sucked into the glowing orb. Rate of Fire: 22 Impact: 76 Range: 75 Stability: 67 Reload: 70 Magazine: 8 Perks: [b][u]Tier 0:[/u][/b] Famine- Going a long time without kills will cause your health to drop five points until you die. [b][u]Tier 1:[/u][/b] Steadyhand Is; Sureshot Is; Quickdraw Is [b][u]Tier 2:[/u][/b] Feast- Getting a double kill will return five points of health. [b][u]Tier 3:[/u][/b] Hand Loaded; Perfect Balance; High Caliber Rounds [b][u]Exotic:[/u][/b] Covenant- Activating your super while holding this weapon will give it's eight bullets a damage buff. (Two critical shot kill.) [spoiler]This weapon is posted on another, older link. The name, description, and perks are mine.[/spoiler]

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        • It's been a while, so I decided to come up with a new one. This one's inspired by the Ace Combat franchise, and quite possibly borders on ridiculous. Name: The Impenetrable Ring "Built for peace, repurposed for war" Exotic Rocket Launcher The Impenetrable Ring is a largely unremarkable-looking rocket launcher, boasting slim proportions similar to the scorch cannon. It is a slate grey, covered with squared-off panels and cooling vents behind the shoulder. The launcher tube is tapered into a single long barrel, and the sight features a fighter jet-style heads-up display. Only carries three rounds in reserve. -Exotic Perk: Shattered Skies- launcher fires a single, high velocity, unguided round toward a target location. Upon impact, warhead releases a large cloud of flammable gas, which is ignited shortly thereafter, creating an incendiary damage cloud. -Secondary Perks: Lightweight, Perfect Balance, Unflinching Final Perk: Falling Stars- if fired while airborne, warhead detonates in close proximity to targets, instead of on impact. -Weapon must reload after firing each shot. Now obviously this is a bit OP, but I figured it'd be fun to see what I could do with the source material. This is inspired by the Stonehenge rail cannon from Ace Combat 4: Shattered Skies

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        • Aspect of fire Titan helm looks like graviton forfeit+iron Camelot helm but instead of purple fire it's actual fire Text: "as the darkness of the enemies grew upon us, we had to light the way for the others"-unknown Titan Perk: drown them in fire(sunbreaker) Killing an enemy with a precision hit will cause them to ignite, dealing fiery damage to others near it and burning them over a shot period of time(4 seconds)and giving the wielder extra super energy(+20%) Reposted

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        • Bump

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        • Edited by GhostChild808: 2/16/2016 10:35:13 AM
          My Exotic weapons/gear ideas: AKR-77 (Advanced Kalashnikov Rifle) "Supremacy of war, lies within its wielder, use this ancient weapon well, guardian. This is my gift to you..." -Commander Zavala, Vanguard Titan Mentor Weapon type: Auto Rifle/Pulse Rifle hybrid Element type: Arc based damage Rate of Fire: //////// Impact: //// Range: /////// Stability: ///////// Reload: ///// Magazine: 70 (drum-fed) Built-in Perk: Chains Arc Lightning up to 4 enemies in close proximity & has a chance to regain health when causing a double kill Perk 1: Suppression Focus Fire - When zoomed in (ADS mode), changes rate of fire to 5 round burst; when trigger is held, burst fire will fire faster than normal Perk 2: Hip-Fire Accuracy Perk 3: AKR - All shots fired from this weapon that misses its target has a chance to return to the magazine, fires faster in hip-fire/ADS mode, scoring double kills will also replenish melee/grenade charge to full ----- Hunter gear: Lone Wolf "Sometimes it gets lonely out there, out in the wild, scouring the vast open landscape and finding treasure trove of Golden Age artifacts. I know I've been there and I do miss going out there too......also, please take me with you." -Cayde-6, Vanguard Hunter Mentor Gear type: Helmet; Solar-based Intellect: 75 Discipline: 50 Strength: 50 Built-in Perk: Alpha Wolf - Third Eye perk for all weapon slots (meaning not only primary usage but for all) & missing a golden gun shot has a small chance on another golden gun shot. Perk 1: Ashes to Assets/Infusion Perk 2: Big Gambit - gives you a chance on an extra charge of either your melee or grenade charge (upon death/respawn, it'll give you a random charge of either) ----- Titan gear: Warhound Of Gjallarhorn "A power surges thru the body and releases a flaming fury of solar pillars onto your enemies." -Sunbreaker Mercenaries Gear type: Helmet; Solar-based Intellect: 25 Discipline: 45 Strength: 110 Built-in Perk: Supernova - Changes the thrown hammers to 3 charges, but does 3x amount of solar damage and creates Solar Pillars (just like Sunspots) in an area for territorial crowd control Perk 1: Wrath of the Warhound - gives 3 melee charges, 3 melee kills in a row charges all melee charges to full Faster melee speed perk Perk 2: Fury of the Warhound - when Wrath of the Warhound takes effect, gains damage resistance shielding for 7 seconds, each melee kills has a chance to fill super energy & refill primary ammo ----- Warlock gear: Lost In Time "We Warlocks has always find ways to harness our abilities given to us from the power of the light & The Traveler, but we also found ways to tactically adapt to any situations." -Ikora Rey, Vanguard Warlock Mentor Gear type: Boots; any class usage Intellect: 60 Disipline: 70 Strength: 65 Built-in Perk: Rewind Time - gives a blink dodge ability to Warlocks (basically it's like BO3 Glitch ability with a mix of Stormtrance Ionic Blink super ability) Yeah I'm running out of so-called original ideas. Sorry xD

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          • Edited by Joker5794747: 2/17/2016 1:45:10 AM
            Shroud of the nine (exotic hunter helm) -"No guardian has ever seen what lies inside the heliopause....and lived." Exotic perk: "Survivalist tactics" Upon activation of arc blade, hunters move silently and dissappear from radar. (Appearance causes the black shadowy effect of Xûr on a hunter's head, eyes glow and eye color depends on equipped shader.)

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          • Split mind Warlock exotic helmet Description: ask yourself- why can I only take one? Exotic perk: wisdom Allows you to equip two exotic weapons Of course titans and hunters should have similar exotics. -It's called a SUPER not a REGULAR.

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            • 12 Firerate 97. Impact 15. Reload 23. Stability 1. Mag size 9. Aim assist [b]The hard way[/b] ... Why does it have to be the hard way.... Looks similar to the ghorn but a pistol A secondary pistol that one hits in crucible to the body

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            • Edited by Fedorax_99: 2/16/2016 9:47:10 AM
              Heavy Hitter (not the best name) Arc Exotic Rocket Launcher 'A miss is a miss, but when it hits... Oh, it hits HARD.' - Banshee-44 Perk 0: Like A Truck - Direct enemy impacts have devastating knockback, with low damage. (Enough to kill an acolyte or similar enemy) (floor/wall hits act like a normal rocket) Perk 1: Surplus Perk 2: (whatever that one is that increases velocity) Blast radius is ~20 Velocity is 80 Everything else is the same as the Suros launcher

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            • This is awesome stuff. Put more entries when you can :)

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            • Now that we have TLW and its sister gun The First Curse id love to see more exotic twins in a similar vein. E.g. The Thorn having an opposite called The Rose which heals you with every hit you land.

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            • Edited by Fedorax_99: 2/16/2016 9:34:36 AM
              Dead Man's Hands Exotic Hunter Gauntlets [i]The dead man is the calmest.[/i] Human arms half embedded into full black gauntlets. Exotic Perk: Death Grip - 3 rapid precision kills (within 5 seconds of each other) max out the stability of the weapon used <for them>.

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            • One hit wonder. Perk: one shot one kill.

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            • Poseidon's Wrath "A weapon worthy of a god" This is a blue rocket launcher with gold details. Down the frame is a gold trident pointing to the muzzle. Rate of Fire: 9 Blast Radius: 75 Velocity: 50 Stability: 52 Reload: 60 Magazine: 1 Perks: [b][u]Tier 1:[/u][/b] Warhead Verniers; Soft Launch; Hard Launch [u][b]Tier 2:[/b][/u] Tracking [b][u]Tier 3:[/u][/b] Javelin; Heavy Payload; Field Scout [b][u]Exotic:[/u][/b] Trident- When fired, the rocket splits into three separate warheads. If multiple enemies are in line of sight, the three warheads will separately track different targets. [spoiler]This weapon is posted on another, older link. The name, description, and possibly the perk is mine.[/spoiler]

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              • Hand Cannon [b]DJ Khaled[/b] "[i]Congratulations, you played yourself.[/i]" Exotic perk 1: [b]WOOO![/b]: summon a speedboat that you can run down enemies with Exotic perk 2: [b]we da best[/b]: all teammates instantly get full super every time you get a kill

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              • Feedback on me weapons? [spoiler]Yarg.[/spoiler]

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              • Simples a pair of exotic boots for the warlock that allows for an extra jump?

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                • Edited by Azhidal: 2/15/2016 7:31:56 PM
                  Warlock. Sunfire Vestments(looks similar to seraph reform chest but with praxic warlock li es for details and a fiery aura when you move) [i]decided to strap a solar nade to myself, was kinda fun[/i] Main perk:im a believer Has a solar grenade follow you around with increased radius while in radiance. And solar nades have increased radius. Secondary perks, serpents tail or serpents mouth. Ammo perk: auto rifle, scout rifle, or sniper rifle Trinary perks. Solar armor or solar recovery(taking solar dmg increases recovery for a short period of time) Can be rolled for INT, INT/DISC, DISC/STR

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                • Edited by Mizory: 2/16/2016 9:27:17 PM
                  The Rose | handcannon It's so beautiful.... so... deadly Exotic Perk: Blessing of the Rose - hits with this weapon heal you a small amount. It looks similar to the Thorn but without its "spikes" It has a faded red and white color. The secondary perk is Final Round It does Kinetic Damage Stats Rate of Fire: 28 Impact: 72 Range: 38 Stability: 31 Reload: 43 Magazine of 10

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                  • Edited by Calvin: 2/15/2016 6:55:24 PM
                    "The Gjallarfleet" [i]"the best of both worlds"[/i] Fires 3 GJALLARHORN rockets with Wolfpack rounds and has a chance to deal multiple elements

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                  • Warlock Exotic: [b]Hermes's Boots[/b]: [i]They say he could walk along the clouds with ease using these.[/i] (Looks similar to the Trials of Osiris boots but with large white wings on the sides by the heels/ ankles.) Grants the Sunsinger node Angel of Light for free, and decreases the falling speed when glide is enabled. [spoiler]Essentially allows for more airtime which pairs well with Angel of Light. Pros are that you can use this extra airtime to your advantage for throwing off enemies and for reaching areas easier, Cons are getting used to the decreased fall speed may be tricky, and of course being in the air for longer makes for an easy target. That way it's no OP but it's also not useless.[/spoiler]

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                  • The anti moving titan chestpiece sounds awesome

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                  • Sulleman's bow (exotic scout rifle) "Let me get that apple off your head" [u]RoF[/u] :[b][][][][][][][][][][][/b] | [u]Impact[/u] :[b][][][][][][][/b] | [u]Range[/u] :[b][][][][][][][][][][][][][/b] | [u]Stability[/u]:[b][][][][][][][][][][][][][][/b] | [u]Reload[/u] :[b][][][][][][][][][][][][/b] | [u]Mag size[/u]:[b]23[/b] [b]Kinetic damage[/b] [u]Free perk[/u]: [b]Battle runner[/b] [u]First perk[/u]: [b]Firefly[/b] [u]tree perks[/u]: [b]Quickdraw[/b] [b]Perfect balance[/b] (max out the stability) [b]Lightweight[/b] [i][u]EXOTIC PERK[/u][/i]: [b]Deadeye[/b] "When grenade and melee energy are full, the bullets fire from this weapon will overpenetrate enemies and their shield, allowing direct contact with their flesh (in PvP it will only overpenetrate targets)

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