I'm looking for great exotic ideas from the community. If you want to take part in this contest, simply comment your exotic concept and the other commenters including myself will judge how awesome it is. If it is note worthy, it will be immortalized on this list for all to see.
[b]Exotic TITAN Armor[/b] (2 entries)
[spoiler][b][u]Vel Tarloe's Plate-Mail[/u] |[/b] [i]Body Armor[/i]
The legacy of the Pilgrim Guard lives on.
[i](Submitted by [b]Legend of Jordy[/b])[/i]
[quote][i]Similar appearance to the Ruin Wings and the MK.44 Stand Asides.[/i]
[quote][b]The Gallant[/b] (Defender)
Ward of Dawn follows the caster but at reduced radius and duration.[/quote][/quote]
[b][u]Bulldozer[/u] |[/b] [i]Body Armor[/i]
I wonder what would happen if a Sparrow ran into me...?
[i](Submitted by [b]John Brockie[/b])[/i]
[quote][i]Classic bulky/industrial look.[/i]
[quote][b]Immovable Object[/b] (Hybrid)
You cannot be pushed/moved by teammates, foes or minions of the darkness. Primary weapons gain Unflinching.[/quote][/quote]
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[b]Exotic HUNTER Armor[/b] (0 entries )
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[b]Exotic WARLOCK Armor[/b] (1 entry)
[spoiler][b][u]The Bull[/u] |[/b] [i]Helmet[/i]
...Get the horns
[i](Submitted by [b]Squintore[/b])[/i]
[quote][i]Looks similar to the Ram and Stag but with bull horns.[/i]
[quote][b]Sign of Taurus[/b] (Sunsinger)
Increased agility. Provides the Solar Wind node for free and increases its knockback distance.[/quote][/quote]
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[b]Exotic Weapons[/b] (0 entries)
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[i][u]Example Entries[/u][/i]
Below are a few examples on what information your Exotic entry should contain. It does not have to be created in the example format, but it will be uploaded in the format if your entry makes it to the list.
[spoiler][b][u]Thagomizers[/u] |[/b] [i]Exotic Titan Gauntlets[/i]
Don't get too close.
[i](Submitted by [b]Bungie[/b])[/i]
[quote][i]Spiked shoulder pauldrons reminiscent of Primus Ta'aurn.[/i]
[quote][b]One-Two Punch[/b] (Striker)
Unlocks the Striker subclass node Amplify for free. You gain an additional melee charge.[/quote][/quote]__________________________________________
[b][u]Suros Regime[/u] |[/b] [i]Exotic Auto Rifle[/i]
Nostalgia as a weapon of war. Style as a hallmark of victory.
[i](Submitted by [b]Bungie[/b])[/i]
[quote][u]☐☐☐☐☐☐☐[b]77[/b]☐☐[/u] [b]Rate of Fire[/b]
[u]☐☐[b]28[/b]☐☐☐☐☐☐☐[/u] [b]Impact[/b]
[u]☐☐☐☐[b]40[/b]☐☐☐☐☐[/u] [b]Range[/b]
[u]☐☐☐☐☐☐[b]68[/b]☐☐☐[/u] [b]Stability[/b]
[u]☐☐☐☐☐☐[b]65[/b]☐☐☐[/u] [b]Reload[/b]
[b]Magazine:[/b] [i]33[/i] (Kinetic)
[quote][b]Focused Fire[/b]
When zoomed, this weapon fires slower, but deals additional damage.
[/quote][quote][b]Suros Regime[/b]
The bottom half of each magazine deals bonus damage and has the chance to return health when dealing damage.
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[b]Originality[/b]
I'm fine with Exotics that have the same Exotic perk as everyone else's idea, I do not care who posted it first. If it's a better exotic, it will make it onto this list. Try to stay away from existing Exotic ideas that are already in the game.
[b]Realism[/b]
Your Exotic should be somewhat balanced, I don't want to see a weapon with 99 impact, rate of fire, and stability. Make sure it's name, flavor text, and exotic perk all fit a theme.
[b]Simplicity[/b]
Don't give me a grimoire card about your Exotic. Yes, I want to know about its stats and appearance, but tell me those details in as few sentences as possible.
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[u]Key Information[/u]
-[b]Exotic Name[/b]
-[b]Flavor Text[/b]
-[b]Exotic Perk[/b]
-[b]Appearance Description[/b]
-[b]Secondary Perk[/b] [i](Weapons Only)[/i]
-[b]Element Type[/b] [i](Weapons Only)[/i]
-[b]Stats/Archetype[/b] [i](Weapons Only)[/i]
[i][Edit][/i] There are so many entries I probably need helpers, I'm going to look for posts with the most likes first, and go from there. I'll try to keep my eyes open for those posts that didn't receive much attention. Anyways, I thought I would have time on my hands but I'm super busy, I'm still finishing up reviewing most of these and I'll try to get out a top 10 for each category soon. My goal is to get the best community ideas seen by Bungie. Thanks!
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Edited by TheDoxlerFactor: 2/8/2016 10:38:42 PMName: The Detonator (Rocket Launcher) Sometimes Explosions can be a beauty themselves -- Shaxx ---------------------- Exotic Perk- The Detonator: Rounds fired from this weapon do not explode on impact but hover and track victims aggressively Tracking is monitored by wielder Shells ricochet off hard surfaces and do not detonate Smolder- Rockets shells cluster bomb on detonation WHO'S NEXT- Kills with this weapon speed reload Lucky number 7- This weapon can hold 7 shells CounterAct- Shots fired from this weapon have a chance to chain solar damage to enemies nearby
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Commander's Authority Titan Gauntlets "To maintain order among the ranks sometimes a commander must get... Aggressive" They are silver by default with Bowie knives on the inner forearms the handles are pointing outwards. They almost look like a MK.V Spartan's gauntlets Exotic perk: unlocks shoulder charge
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[quote]I'm looking for great exotic ideas from the community. If you want to take part in this contest, simply comment your exotic concept and the other commenters including myself will judge how awesome it is. If it is note worthy, it will be immortalized on this list for all to see. [b]Exotic TITAN Armor[/b] (2 entries) [spoiler][b][u]Vel Tarloe's Plate-Mail[/u] |[/b] [i]Body Armor[/i] The legacy of the Pilgrim Guard lives on. [i](Submitted by [b]Legend of Jordy[/b])[/i] [quote][i]Similar appearance to the Ruin Wings and the MK.44 Stand Asides.[/i] [quote][b]The Gallant[/b] (Defender) Ward of Dawn follows the caster but at reduced radius and duration.[/quote][/quote] [b][u]Bulldozer[/u] |[/b] [i]Body Armor[/i] I wonder what would happen if a Sparrow ran into me...? [i](Submitted by [b]John Brockie[/b])[/i] [quote][i]Classic bulky/industrial look.[/i] [quote][b]Immovable Object[/b] (Hybrid) You cannot be pushed/moved by teammates, foes or minions of the darkness. Primary weapons gain Unflinching.[/quote][/quote] [/spoiler] [b]Exotic HUNTER Armor[/b] (0 entries ) [spoiler] [/spoiler] [b]Exotic WARLOCK Armor[/b] (1 entry) [spoiler][b][u]The Bull[/u] |[/b] [i]Helmet[/i] ...Get the horns [i](Submitted by [b]Squintore[/b])[/i] [quote][i]Looks similar to the Ram and Stag but with bull horns.[/i] [quote][b]Sign of Taurus[/b] (Sunsinger) Increased agility. Provides the Solar Wind node for free and increases its knockback distance.[/quote][/quote] [/spoiler] [b]Exotic Weapons[/b] (0 entries) [spoiler] [/spoiler] [i][u]Example Entries[/u][/i] Below are a few examples on what information your Exotic entry should contain. It does not have to be created in the example format, but it will be uploaded in the format if your entry makes it to the list. [spoiler][b][u]Thagomizers[/u] |[/b] [i]Exotic Titan Gauntlets[/i] Don't get too close. [i](Submitted by [b]Bungie[/b])[/i] [quote][i]Spiked shoulder pauldrons reminiscent of Primus Ta'aurn.[/i] [quote][b]One-Two Punch[/b] (Striker) Unlocks the Striker subclass node Amplify for free. You gain an additional melee charge.[/quote][/quote]__________________________________________ [b][u]Suros Regime[/u] |[/b] [i]Exotic Auto Rifle[/i] Nostalgia as a weapon of war. Style as a hallmark of victory. [i](Submitted by [b]Bungie[/b])[/i] [quote][u]☐☐☐☐☐☐☐[b]77[/b]☐☐[/u] [b]Rate of Fire[/b] [u]☐☐[b]28[/b]☐☐☐☐☐☐☐[/u] [b]Impact[/b] [u]☐☐☐☐[b]40[/b]☐☐☐☐☐[/u] [b]Range[/b] [u]☐☐☐☐☐☐[b]68[/b]☐☐☐[/u] [b]Stability[/b] [u]☐☐☐☐☐☐[b]65[/b]☐☐☐[/u] [b]Reload[/b] [b]Magazine:[/b] [i]33[/i] (Kinetic) [quote][b]Focused Fire[/b] When zoomed, this weapon fires slower, but deals additional damage. [/quote][quote][b]Suros Regime[/b] The bottom half of each magazine deals bonus damage and has the chance to return health when dealing damage. [/quote][/quote] [/spoiler] ____________________________________________ [b]Originality[/b] I'm fine with Exotics that have the same Exotic perk as everyone else's idea, I do not care who posted it first. If it's a better exotic, it will make it onto this list. Try to stay away from existing Exotic ideas that are already in the game. [b]Realism[/b] Your Exotic should be somewhat balanced, I don't want to see a weapon with 99 impact, rate of fire, and stability. Make sure it's name, flavor text, and exotic perk all fit a theme. [b]Simplicity[/b] Don't give me a grimoire card about your Exotic. Yes, I want to know about its stats and appearance, but tell me those details in as few sentences as possible. ____________________________________________ [u]Key Information[/u] -[b]Exotic Name[/b] -[b]Flavor Text[/b] -[b]Exotic Perk[/b] -[b]Appearance Description[/b] -[b]Secondary Perk[/b] [i](Weapons Only)[/i] -[b]Element Type[/b] [i](Weapons Only)[/i] -[b]Stats/Archetype[/b] [i](Weapons Only)[/i][/quote] Leap Of Faith "He's starting to believe." Right of Way: Bullets fired remain in place until user reloads. A worn down Thompson submachine gun with a drum magazine. Coils wrap around the barrel and a holographic sight with the users class emblem as the laser. Again: Kills with Right of Way reloads weapon and grants increase in damage, range, and fire rate. Void. Rate of fire: 85 Impact: 5 Range: 10 Stability: 60 Reload: 20 Magazine is 50 - 75 rounds.
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Edited by ArCTic A55ASINZ: 2/8/2016 9:55:53 PMA warlock pair of gloves that swap to your secondary instantaneously when your primary runs out of ammo in the mag.
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Hunter exotic gauntlets. Name: Locked and Loaded Exotic perk: The Cavalry. Killing tethered enemies grants a better chance at dropping heavy for the user and teammates.
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Sigh, ive had to change so many times my weapon because id make it in one post then forget it then remake it another post that now ive just completely remade it. [b]Dark Matter[/b] | Exotic Hand Cannon If it's light you seek, dark will find a way." Rate of Fire: 32 Impact: 86 Range: 35 Stability: 55 Reload: 27 [b]Regiment of the Damned[/b]: Each Precision shot prior to Dark Matter will increase the amount of damage Dark Matter deals. [b]Dark Matter[/b]: The last bullet in the mag will create a dark vortex around the the enemy you hit. Enemy will continue to take DoT for ten seconds.
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EXOTIC SCOUT RIFLE (Hunter Exclusive) Golden Silence "The sneakiest gun. Really." When crouching with this gun for a short time, you are granted invisibility. Shots fired from this weapon don't interrupt invisibility.
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The rylehan slaughter. Hand cannon. A similar design to thorn, but the cylinder is wrapped in tentacles, and it's always dripping wet. Exotic perk. The call, every precision kill adds an extra bullet to the chamber on the next reload
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Edited by Jackal: 2/8/2016 7:03:56 AM[b]The Boomstick[/b] [spoiler][quote][i]Can't go wrong with the classics. ~Cayde 6[/i][/quote] [quote]An authentic, 4 Gauge, double-barreled sawn-off shotgun.[/quote] [b]Not Today (Exotic Perk)[/b] [quote]Enemies suffer knock back when hit with this weapon. Distance varies on proximity to target.[/quote] [b]Hip Fire (Perk #2)[/b] [quote]This weapon has increased accuracy when fired from the hip.[/quote][/spoiler]
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Edited by Yaseen: 2/9/2016 5:10:45 PMName: Gauntlets of Saint-14 Armor Slot: Exotic Titan Gauntlets Description: These gauntlets were once worn by the great titan Saint-14. Wear it in remembrance, and fight against the Darkness. Exotic Perk Name: No Fear (Defender) Exotic Perk Description: Grants War Machine and Relentless for free.
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Edited by Yaseen: 2/8/2016 9:24:56 PMName: Torso of Determination Armor Slot: Exotic Warlock Chestpiece Description: Go for the gold. Don't settle for less. Exotic Perk Name: Longshot (Voidwalker) Exotic Perk Description: Grants Lance for free. Kills with Nova Bomb increase recovery and agility for a short period of time. I don't really like the name tbh. Do you guys think it's OK? Any suggestions on what to change it to?
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Edited by Kemosabe508: 2/9/2016 3:39:48 AMUnstoppable force Exotic heavy machine gun "The wind may not sway you. For You are unstoppable" Exotic perk When ads you cannot move. But damage is greatly increased and critical shots are returned directly to the magazine 66 round magazine High rate of fire Mid class impact Slow reload Arc Appearance Tan/black/grey camouflage with red circles near the drum
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Edited by Lizard King: 2/9/2016 12:50:17 AMTitans gauntlets: crypt Keeper Description:dead men tell no tales Exotic perk:"from the crypt" after a melee kill the melee damage stacks 2x each kill you get, ends once you die. Looks like decaying bones resembling French catacombs
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Edited by Ghostfire239: 2/9/2016 3:49:47 AMExotic Armor for Hunters Name: Young Ahamkara's Hunger [i]"Give me your soul oh bearer mine. Let me feed it to the eternal void"[/i] Armor Slot: Chest piece Exotic perk name: Eternal Hunger Exotic perk: Grants Bloodbound for free. (Bloodbound is the perk that shares damage to all enemies who are tethered, not the one that increases tether range. The one that increase tether range and duration is Blackhole. It's a common mistake so I thought I'd let you know) Secondary perks: Random Appearance: A rib-cage chest piece a hole in the center that has void flames coming out of it (similar to Graviton Forfeit).
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Edited by Señior Stiffy: 2/8/2016 4:53:01 PM[i]Titan Exotic Gauntlets:[/i] [b]The Aura[/b] [spoiler]Looks like the Mau'ual's Maulers but with a shield on the right and big shoulder guards on both shoulders. [/spoiler] [i]Perk 1:[/i] [b]Rain Blows[/b] (increased melee attack speed), and [b]Impact Induction[/b] (Bonus grenade energy on melee hits) [i]Exotic Perk:[/i] [b]The Force[/b] [spoiler](as a joke. so when i activate it i can say "May the force be with you." and no im not into star wars)[/spoiler]As soon as the Ward of Dawn appears any enemy inside the Ward of Dawn are pushed out with force (only on for a second), but the duration is cut in half (Potentially killing them if they are close enough to a wall. Similar to the Taken Phalanx)
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I know I've already put one down, but I had to get this idea on paper: Exotic Multirole Primary Kvhostov Legacy "An archaic weapon, re-tooled for the modern battlefield" Exotic Perk: Modular Assembly- weapon can fit one of four attachments to drastically alter its role. -Suppressor: While weapon is equipped, Guardian radar signature is decreased -Selectable Fire: Pressing reload while magazine is full switches weapon between pulse and automatic fire. Damage scales accordingly. -Marksman Mod: Equips medium-zoom scope, magazine size reduced, weapon changed to low-ROF scout rifle archetype. -Launcher: Attaches underbarrel grenade launcher. Grenade recharge is slightly improved, and grenades are fired via the launcher, improving accuracy and range. First Tree: Aggressive Ballistics, CQB Ballistics, Field Choke Middle Tree: Snapshot, Lightweight, Fitted Stock Last Tree: Feeding Frenzy Visually this is almost identical to the standard Kvhostov. Something that could be implemented on this gun would be selectable weapon skins, altering its camouflage. Depending on feedback, the standard sight (used for Select Fire and Launcher modes) would be either the cracked original, or an improved original sight. Suppressor adds a suppressor and switches the weapon to iron sights. Select Fire adds a fire mode tab on the receiver, and equips a foregrip. Marksman Mod adds a barrel extension and an ACOG-type scope, with a slightly different stock and visually shorter magazine. Launcher, as one would imagine, adds a grenade launcher. The weapon at its base follows the high rate of fire auto rifle archetype. Its standard form is Select Fire. I think it'd be a lot of fun to create a quest around building this gun, but that's for another time.
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Edited by DaddyLongLegs: 2/8/2016 4:56:44 PMEXOTIC HUNTER BOOTS The Shoot-Em-Ups "What does 'miss' mean?" Grants "Mulligan" for all Primary weaponry.
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Edited by Embracing_Void: 2/9/2016 12:52:38 PMLast Verse (Warlock) "A brilliant flash of light...a dying breath...a last stand...and the final lyric of a warrior of light..." Exotic Chest Armor Base Perk: Sing the Song- Armor for Solar sub-classes is increased. Solar damage from minions of darkness is decreased. When taking Solar damage, super charges faster. Options for Ammo Carrying- Increase Secondary Ammo Carried Increase Heavy Ammo Carried Exotic Perk: The Grand Finale When you're super is charged, activating Song of Flame from death will create a blinding blast of Solar damage. Enemies caught in the blast ignite and take burn damage and are also blinded for a period of time. Allies caught inside the area of effect have their melee and grenade abilities instantaneously charged. Armor description- Armor will slightly resemble the Purifier Robes. The eagle on the collar will instead be replaced by a Phoenix, glowing bright orange with Solar energy. The edges will be hued in bright orange and the base fabric will be stark white, glittering with specks of light. (Just an idea to make Song Of Flame more used as most people use Radiant Skin and Self Rez.)
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Hunter Exotic: Honor of Tevis (Gauntlets) "His bow led many, his arrows vanquished more; one of a kind until the very end...then the Void consumed his light, slowly but surely."-Cayde-6 Ability: Tethered enemies become blinded by Void light in exchange for reduced tether time.
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[b]Purifying Light[/b] – Exotic Ghost Shell [i]“Shine through the darkest of times”[/i] Ghost of Eris Morn Purifying Light – Drawing your ghost cancels all negative status effects. While Ghost remains drawn recovery time increases exponentially. [b]Ever Ghost [/b]– Exotic Ghost Shell [i]“The light sustains you” [/i]Ghost of Praedyth Never Dead – While awaiting revival your melee, grenade and super energy continue to charge [b]Saving Grace[/b] - Exotic Ghost Shell [i]"Never stop the advance"[/i] Titan of the Firebreak Order The penultimate sacrifice Allows tanking of single headshot once per life. [b]Varying Aspect[/b] – Exotic Chest Piece [i]“There are no limits”[/i] Unknown Warlock Gain blink or Titan Skate (wearable by all classes). [b]The Nether Flame[/b] – Exotic warlock chest piece [i]“Even in the emptiness our flame still burns”[/i] Toland the Shattered Burn the void Activate to chain to teammates Void Super Grants Flame touch to Ward of Dawn, burning enemies who come within a radius of the bubble/ Tethers burn enemies to a crisp. Both abilities create 2 orbs and can be chained.
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Edited by chillichillman: 2/8/2016 4:20:22 PMStar Shooter-"what could be better than shooting super heated plasma at you enemies? Doing it with style." Exotic fusion rifle Exotic perks- Star shooter: this weapon fires an expanding disk of plasma-tic energy which causes lingering damage. supernova-the weapon will send out a secondary burst upon initial contact with an enemy. Side note: the disk would slow down and fade when it is out of effective range.
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Oh boy, time to pull out the old copy paste: The Greatest Oath: "...not. She loves me. She loves me not. She..." Hand cannon: with an appearance that is clearly linked to the hive, this slender, long barreled hand cannon looks to be alive. A large, spiked hand guard curves to narrow itself until it meets with the end of the barrel. On the side inward to the user is what appears to be a lung, rising and falling as it breaths. Protruding from the outward side of the weapon is a boney spike at the end of a fleshy tentacle. The spike inserts itself into the arm of the user each time the weapon is readied. While aiming in, two transparent membranes fold up at each end to act as weapon sights. Reloading sees 6 long, barbed teeth (3 on each side) open to release the ammo cartridge. Removal of the cartridge reveals a mouth lined with small additional teeth. -Til' death...: each shot fired by this weapon gains damage bonus and mild poison effect at the cost of one forth of player health. Kills return one eighth of player health with 1% chance of full health restoration. -kills while critically wounded immediately begin health regeneration. -...do us part: death while holding this weapon has chance to cause solar explosion. The Highwayman: "Hide your gold and silver before I get to you. Hide your wives and daughters, or I'll take them too." ~Angus Shotgun: with a stubby size, wide loading system, and a wire framed of mix-matched shotgun looks old and well worn. The beat-up stockless frame shows remnants of a former black sheen that can be seen chipping away or starting to rust. Some parts replaced by those that are clearly foreign to the weapon itself. Jagged nubs are all that is left of the shotgun's sights. The operational components, on the other hand, look well kept and in perfect working order. Reloading sees a breach on the top being pushed forward to eject the spent shell before a live one is slid in to take its place. The beach is then pulled back and the weapon readied. To start, this shotgun fires a single shell before reloading, with 6 max in reserve. -Growing Bounty: each successful kill increases amount of reserve ammo the user is able to carry. One round is freely granted for every third reserve increase. Limit: 30 rounds in reserve. Death resets all progress. -range finder -Fear Monger: killing an enemy with this weapon within 6 seconds of another grants an extra round in the chamber when the weapon is reloaded. All loaded rounds are discharged in a single shot, multiplying the damage by the number of chambered rounds. Max chambered round: 5
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The Gleich Scout Rifle [b][u]Modifier:[/u][/b] [i]This scout rifle's stats changes based on your subclass build, and int/dis/str[/i] (Your armor changes damage, your recovery changes your flinching, speed changes your fire rate, int changes your Aim Assist, dis changes your aim down sight speed and reload speed, str changes your recoil)
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Exotic armor(varied for class) Hunter- helmet-mask of the cursed-"They told me it would show me the light; they never said it would keep me from it." Warlock-chest-carcass of the cursed-"It looked promising, and it was glowing. I never thought that it would be so.......cursed." Titan-arms-cursed gauntlets-"these were once the arms of a knight; now the are mine." Exotic perk-cursed light-all you supers deal a cursed thrall explosion when used.
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Exotic Sidearm The Wingman "Bogey on your six- I'm on him" Exotic Perk: Wild Blue Yonder- weapon gains increased Handling, Aim Assist, and Range while airborne. All jumps feature increased height while weapon is equipped. Weapon Description: Modeled after the Colt M1911, with pearl grip and glowing blue accents running the length of the receiver. Fires slower than most sidearms, but has increased impact. Modeled off sidearm of choice for many WWII pilots. OR (For any MGS fans out there) Exotic Sidearm Whisper "One day, our friends may be our enemies" Exotic Perk: CQC- charged melees with this weapon equipped have a chance to stun and disarm at close range. Crouching significantly reduces exposure on enemy radar. Weapon Description: Suppressed M1911-style handgun, black with engraving on the side.
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The MK Falcons! Titan Greaves that meld MK.44 Stand asides and Peregrine Greaves into one pair of boots!!! Pleas BUNGIE make it happen