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Destiny

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Edited by Legend of Jordy: 3/3/2016 3:43:47 AM
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Create an Exotic contest!

I'm looking for great exotic ideas from the community. If you want to take part in this contest, simply comment your exotic concept and the other commenters including myself will judge how awesome it is. If it is note worthy, it will be immortalized on this list for all to see. [b]Exotic TITAN Armor[/b] (2 entries) [spoiler][b][u]Vel Tarloe's Plate-Mail[/u] |[/b] [i]Body Armor[/i] The legacy of the Pilgrim Guard lives on. [i](Submitted by [b]Legend of Jordy[/b])[/i] [quote][i]Similar appearance to the Ruin Wings and the MK.44 Stand Asides.[/i] [quote][b]The Gallant[/b] (Defender) Ward of Dawn follows the caster but at reduced radius and duration.[/quote][/quote] [b][u]Bulldozer[/u] |[/b] [i]Body Armor[/i] I wonder what would happen if a Sparrow ran into me...? [i](Submitted by [b]John Brockie[/b])[/i] [quote][i]Classic bulky/industrial look.[/i] [quote][b]Immovable Object[/b] (Hybrid) You cannot be pushed/moved by teammates, foes or minions of the darkness. Primary weapons gain Unflinching.[/quote][/quote] [/spoiler] [b]Exotic HUNTER Armor[/b] (0 entries ) [spoiler] [/spoiler] [b]Exotic WARLOCK Armor[/b] (1 entry) [spoiler][b][u]The Bull[/u] |[/b] [i]Helmet[/i] ...Get the horns [i](Submitted by [b]Squintore[/b])[/i] [quote][i]Looks similar to the Ram and Stag but with bull horns.[/i] [quote][b]Sign of Taurus[/b] (Sunsinger) Increased agility. Provides the Solar Wind node for free and increases its knockback distance.[/quote][/quote] [/spoiler] [b]Exotic Weapons[/b] (0 entries) [spoiler] [/spoiler] [i][u]Example Entries[/u][/i] Below are a few examples on what information your Exotic entry should contain. It does not have to be created in the example format, but it will be uploaded in the format if your entry makes it to the list. [spoiler][b][u]Thagomizers[/u] |[/b] [i]Exotic Titan Gauntlets[/i] Don't get too close. [i](Submitted by [b]Bungie[/b])[/i] [quote][i]Spiked shoulder pauldrons reminiscent of Primus Ta'aurn.[/i] [quote][b]One-Two Punch[/b] (Striker) Unlocks the Striker subclass node Amplify for free. You gain an additional melee charge.[/quote][/quote]__________________________________________ [b][u]Suros Regime[/u] |[/b] [i]Exotic Auto Rifle[/i] Nostalgia as a weapon of war. Style as a hallmark of victory. [i](Submitted by [b]Bungie[/b])[/i] [quote][u]☐☐☐☐☐☐☐[b]77[/b]☐☐[/u] [b]Rate of Fire[/b] [u]☐☐[b]28[/b]☐☐☐☐☐☐☐[/u] [b]Impact[/b] [u]☐☐☐☐[b]40[/b]☐☐☐☐☐[/u] [b]Range[/b] [u]☐☐☐☐☐☐[b]68[/b]☐☐☐[/u] [b]Stability[/b] [u]☐☐☐☐☐☐[b]65[/b]☐☐☐[/u] [b]Reload[/b] [b]Magazine:[/b] [i]33[/i] (Kinetic) [quote][b]Focused Fire[/b] When zoomed, this weapon fires slower, but deals additional damage. [/quote][quote][b]Suros Regime[/b] The bottom half of each magazine deals bonus damage and has the chance to return health when dealing damage. [/quote][/quote] [/spoiler] ____________________________________________ [b]Originality[/b] I'm fine with Exotics that have the same Exotic perk as everyone else's idea, I do not care who posted it first. If it's a better exotic, it will make it onto this list. Try to stay away from existing Exotic ideas that are already in the game. [b]Realism[/b] Your Exotic should be somewhat balanced, I don't want to see a weapon with 99 impact, rate of fire, and stability. Make sure it's name, flavor text, and exotic perk all fit a theme. [b]Simplicity[/b] Don't give me a grimoire card about your Exotic. Yes, I want to know about its stats and appearance, but tell me those details in as few sentences as possible. ____________________________________________ [u]Key Information[/u] -[b]Exotic Name[/b] -[b]Flavor Text[/b] -[b]Exotic Perk[/b] -[b]Appearance Description[/b] -[b]Secondary Perk[/b] [i](Weapons Only)[/i] -[b]Element Type[/b] [i](Weapons Only)[/i] -[b]Stats/Archetype[/b] [i](Weapons Only)[/i] [i][Edit][/i] There are so many entries I probably need helpers, I'm going to look for posts with the most likes first, and go from there. I'll try to keep my eyes open for those posts that didn't receive much attention. Anyways, I thought I would have time on my hands but I'm super busy, I'm still finishing up reviewing most of these and I'll try to get out a top 10 for each category soon. My goal is to get the best community ideas seen by Bungie. Thanks!

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  • Oh boy, time to pull out the old copy paste: The Greatest Oath: "...not. She loves me. She loves me not. She..." Hand cannon: with an appearance that is clearly linked to the hive, this slender, long barreled hand cannon looks to be alive. A large, spiked hand guard curves to narrow itself until it meets with the end of the barrel. On the side inward to the user is what appears to be a lung, rising and falling as it breaths. Protruding from the outward side of the weapon is a boney spike at the end of a fleshy tentacle. The spike inserts itself into the arm of the user each time the weapon is readied. While aiming in, two transparent membranes fold up at each end to act as weapon sights. Reloading sees 6 long, barbed teeth (3 on each side) open to release the ammo cartridge. Removal of the cartridge reveals a mouth lined with small additional teeth. -Til' death...: each shot fired by this weapon gains damage bonus and mild poison effect at the cost of one forth of player health. Kills return one eighth of player health with 1% chance of full health restoration. -kills while critically wounded immediately begin health regeneration. -...do us part: death while holding this weapon has chance to cause solar explosion. The Highwayman: "Hide your gold and silver before I get to you. Hide your wives and daughters, or I'll take them too." ~Angus Shotgun: with a stubby size, wide loading system, and a wire framed of mix-matched shotgun looks old and well worn. The beat-up stockless frame shows remnants of a former black sheen that can be seen chipping away or starting to rust. Some parts replaced by those that are clearly foreign to the weapon itself. Jagged nubs are all that is left of the shotgun's sights. The operational components, on the other hand, look well kept and in perfect working order. Reloading sees a breach on the top being pushed forward to eject the spent shell before a live one is slid in to take its place. The beach is then pulled back and the weapon readied. To start, this shotgun fires a single shell before reloading, with 6 max in reserve. -Growing Bounty: each successful kill increases amount of reserve ammo the user is able to carry. One round is freely granted for every third reserve increase. Limit: 30 rounds in reserve. Death resets all progress. -range finder -Fear Monger: killing an enemy with this weapon within 6 seconds of another grants an extra round in the chamber when the weapon is reloaded. All loaded rounds are discharged in a single shot, multiplying the damage by the number of chambered rounds. Max chambered round: 5

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