I'm looking for great exotic ideas from the community. If you want to take part in this contest, simply comment your exotic concept and the other commenters including myself will judge how awesome it is. If it is note worthy, it will be immortalized on this list for all to see.
[b]Exotic TITAN Armor[/b] (2 entries)
[spoiler][b][u]Vel Tarloe's Plate-Mail[/u] |[/b] [i]Body Armor[/i]
The legacy of the Pilgrim Guard lives on.
[i](Submitted by [b]Legend of Jordy[/b])[/i]
[quote][i]Similar appearance to the Ruin Wings and the MK.44 Stand Asides.[/i]
[quote][b]The Gallant[/b] (Defender)
Ward of Dawn follows the caster but at reduced radius and duration.[/quote][/quote]
[b][u]Bulldozer[/u] |[/b] [i]Body Armor[/i]
I wonder what would happen if a Sparrow ran into me...?
[i](Submitted by [b]John Brockie[/b])[/i]
[quote][i]Classic bulky/industrial look.[/i]
[quote][b]Immovable Object[/b] (Hybrid)
You cannot be pushed/moved by teammates, foes or minions of the darkness. Primary weapons gain Unflinching.[/quote][/quote]
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[b]Exotic HUNTER Armor[/b] (0 entries )
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[b]Exotic WARLOCK Armor[/b] (1 entry)
[spoiler][b][u]The Bull[/u] |[/b] [i]Helmet[/i]
...Get the horns
[i](Submitted by [b]Squintore[/b])[/i]
[quote][i]Looks similar to the Ram and Stag but with bull horns.[/i]
[quote][b]Sign of Taurus[/b] (Sunsinger)
Increased agility. Provides the Solar Wind node for free and increases its knockback distance.[/quote][/quote]
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[b]Exotic Weapons[/b] (0 entries)
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[i][u]Example Entries[/u][/i]
Below are a few examples on what information your Exotic entry should contain. It does not have to be created in the example format, but it will be uploaded in the format if your entry makes it to the list.
[spoiler][b][u]Thagomizers[/u] |[/b] [i]Exotic Titan Gauntlets[/i]
Don't get too close.
[i](Submitted by [b]Bungie[/b])[/i]
[quote][i]Spiked shoulder pauldrons reminiscent of Primus Ta'aurn.[/i]
[quote][b]One-Two Punch[/b] (Striker)
Unlocks the Striker subclass node Amplify for free. You gain an additional melee charge.[/quote][/quote]__________________________________________
[b][u]Suros Regime[/u] |[/b] [i]Exotic Auto Rifle[/i]
Nostalgia as a weapon of war. Style as a hallmark of victory.
[i](Submitted by [b]Bungie[/b])[/i]
[quote][u]☐☐☐☐☐☐☐[b]77[/b]☐☐[/u] [b]Rate of Fire[/b]
[u]☐☐[b]28[/b]☐☐☐☐☐☐☐[/u] [b]Impact[/b]
[u]☐☐☐☐[b]40[/b]☐☐☐☐☐[/u] [b]Range[/b]
[u]☐☐☐☐☐☐[b]68[/b]☐☐☐[/u] [b]Stability[/b]
[u]☐☐☐☐☐☐[b]65[/b]☐☐☐[/u] [b]Reload[/b]
[b]Magazine:[/b] [i]33[/i] (Kinetic)
[quote][b]Focused Fire[/b]
When zoomed, this weapon fires slower, but deals additional damage.
[/quote][quote][b]Suros Regime[/b]
The bottom half of each magazine deals bonus damage and has the chance to return health when dealing damage.
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[b]Originality[/b]
I'm fine with Exotics that have the same Exotic perk as everyone else's idea, I do not care who posted it first. If it's a better exotic, it will make it onto this list. Try to stay away from existing Exotic ideas that are already in the game.
[b]Realism[/b]
Your Exotic should be somewhat balanced, I don't want to see a weapon with 99 impact, rate of fire, and stability. Make sure it's name, flavor text, and exotic perk all fit a theme.
[b]Simplicity[/b]
Don't give me a grimoire card about your Exotic. Yes, I want to know about its stats and appearance, but tell me those details in as few sentences as possible.
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[u]Key Information[/u]
-[b]Exotic Name[/b]
-[b]Flavor Text[/b]
-[b]Exotic Perk[/b]
-[b]Appearance Description[/b]
-[b]Secondary Perk[/b] [i](Weapons Only)[/i]
-[b]Element Type[/b] [i](Weapons Only)[/i]
-[b]Stats/Archetype[/b] [i](Weapons Only)[/i]
[i][Edit][/i] There are so many entries I probably need helpers, I'm going to look for posts with the most likes first, and go from there. I'll try to keep my eyes open for those posts that didn't receive much attention. Anyways, I thought I would have time on my hands but I'm super busy, I'm still finishing up reviewing most of these and I'll try to get out a top 10 for each category soon. My goal is to get the best community ideas seen by Bungie. Thanks!
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Edited by EinhanderX01: 2/9/2016 5:29:07 AMI won't be able to post in that example format, since this is just a long rough and general idea for a unique kind of sidearm. I'll leave it up to others with a better handle on Sidearms to come up with reasonable Exotic stats based on the general parameters. This would be a pair of Exotics. Named "Sinistra" and "Dextra". 2 halves of a whole. Rough idea follows. Unique to each sidearm is the ability to equip its other half if a player has both in their inventory. The basic means is similar to Infusion, but instead of costing anything, it simply trades both weapons for a "new" Exotic. They, in effect, become a single dual-pistol exotic with its own set of stats and perks. To split them back up is also straightforward; just select the option to separate the pair and the system trades the dual-wield option back to 2 separate sidearms. If you do not have enough space for both sidearms, you cannot separate them. Alone, Dextra heals the wielder based on a portion of damage done to a target (high enough to make it Exotic worthy), and has a chance to speed up grenade and melee recharge on kills. High accuracy, high target assist, average sidearm damage, low recoil, and low impact. Its potency is offset by the low damage and limited range of sidearms, but permits it to be a reliable backup for defensive players (continuously healing and recharging your grenades and melee as you deal damage while retreating, for example). Dextra can switch between Solar and Arc damage, without any stat changes or cost. Default is Arc. Alone, Sinistra deals critical damage regardless of whether you shot the enemy's foot or the enemy's head, and its rounds do ricochet, and each does 1.5x more damage than a normal ricocheted round. Low accuracy, low target assist, average sidearm damage, high recoil, and high impact. Its potency is offset by the low damage and limited range of sidearms, but permits it to be a reliable backup for more aggressive players (those charging in to effective sidearm range to make the most use of the guaranteed critical damage while preserving their primary or heavy ammo). Sinistra can switch between Void and Solar damage without any stat changes or cost. Default is Void. Together, Sinistra and Dextra retain their first perk, but lose the second. Shots from Sinistra deal critical damage. Shots from Dextra grant health proportional to the damage done to the target. They gain a new perk, which grants Gunkata; a combination of a fancy directional evasion move and a speed reload in one, usable every 5 seconds to make up for the fact that grenades and normal melee will be unusable while using the dual-wielded form. Gunkata also permits gunning while running, but at the loss of accuracy and aim assist until you quit running. Sinistra and Dextra can swap between any of the elemental damage types without any stat changes or cost. A single trigger pull for the paired Sinistra and Dextra is 1 shot. Every even round is fired from Dextra. Every odd round is fired from Sinistra. Reloading resets the firing order, starting with Sinistra. Ammo capacity is double (equal to the amount each pistol has separately). Alternating high/low recoil, and low/high impact with each shot. Aiming assist is normalized between the two. Reload speed and accuracy are lower than either pistol if they were separate. The ability to switch element types is another small extra to entice use of the sidearms, and does not affect anything outside of making a tempting alternative in harder Strikes or Missions where shielded enemies are more common. Extra Notes: [spoiler]The names are a reference to which hand holds which gun when in dual-wield form and a bit on the names themselves. Right (Dextra) and Left (Sinistra). Sinistra was associated with causing suffering, being a trickster/deceitful, maliciousness, and being considered evil. Dextra was associated with skill, being righteous, just, and noble, and following law and order. I did want to give Sinistra a non-Element DoT similar to Thorn, but that would have probably been too OP with it's guaranteed criticals despite being a sidearm rather than a hand cannon. So higher damage on ricochet shots to allow some sort of trick shooting and still keeping the theme was the next option.[/spoiler]