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2/9/2016 2:23:15 PM
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- less damage resistance, 45% (50% with Skull of Dire Ahamkara) vs FoH's 50% (or 70% with Unstoppable) - projectile travel time - slow and easy to avoid, where FoH is quick and near unavoidable - poor hit detection, potential to do 1 damage - character continues moving while in the animation, I guarantee that every Woidwalker has thrown several Nova Bombs into a wall because of this - Death From Above gives you the range of Nova Bomb, but you are the projectile and move significantly faster than Nova Bomb could ever hope to. Did you ever wonder why Fist of Havoc was dubbed "Fist of Panic", but no one really cared about Nova Bomb?
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  • All of the problems you are pointing out can be easily applied to fist of havoc. >pretending you've never seen an FoH wiff >surely nobody throws out panic bombs > like running isn't travel time Whining about damage resistance when you don't have to get into and out of shotgun range on top of health regen from the bomb killing, c'mon.

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  • Nova Bomb doesn't regenerate health, I don't know where people keep getting this notion from. If you want to talk about running, Titans [i]are[/i] the most mobile class through Titan Skating and come on, if you want, you get a shield that can take a shot from Golden Gun. As I've already said, Death From Above gives you the effective range of Nova Bomb with greater speed and accuracy, while the Shatter and Lance for Nova Bomb decrease the range and accuracy, respectively.

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  • Maybe they're thinking of Apotheosis Veil?

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