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#feedback

Edited by Kell of Kellogs: 2/11/2016 4:11:43 AM
111

NERF THE WARLOCKS ALREADY BUNGIE!!!!!

Okay, I cannot be the only player of Destiny who agree's that the Warlock class is the most Overpowered class in the game right now, right...?? Here's what I'm talking about: 1. Stormcallers are the longest lasting Super in the game - with/without using the ability. 2. Stormcallers have a longer ranged melee base stat, AND have a perk to INCREASE said further melee range. Ergo - TOO FAR. 3. Warlocks have more Exotic armor than any other class. 4. Warlocks Have armor that increases abilities that other classes do not have - Blink, increase duration of Supers, Increased Armor on any class, etc. 5. Warlock Sunsingers can self-resurrect themselves... and are immune to any damage - that is not a Fist of Havoc, or a Nova Bomb. Seriously, how can a class's ability make them GODLY in endurance to where they can just deal so much damage? 6. A warlock which just activated Radiance can 1-hit anyone with a melee charge. Whether the enemy has 5% of health left, or had just spawned - the melee charge of a Radiance Warlock will kill in one hit. AND a perk of that gives them an overshield. Hunters do not have a class for overshields. Titans have a perk that gives them a shield IN FRONT of them, and can get an overshield from Defender abilities, or using Sunspot abilities on the Sunbreaker. But no other options are available for either class. 7. Picture this - this is a combination of every option to increase armor and endurance for a Warlock: A. Radiance skin increases armor while super is active. B. Melee charge of Sunsinger grants an overshield. C. Warlocks wearing the Ram exotic helmet increases armor immensely. D. Holding a Legendary/Exotic sword - with/without ammunition. And all of those things put together makes a warlock UNABLE TO BE KILLED IN THE CRUCIBLE. 8. A Stormtrance ability deals the most amount of damage over an extensive period of time, through chaining lighting between enemies. ...the only other abilities that are even CLOSE to that is explosions of kills from Gunslinger, Nova Bomb, and the Sunbreaker. A Stormcaller's super ability allows them to not only decimate their foes - but to decimate the ENTIRE ENEMY TEAM with a single pull of the trigger. Even while using the ability - the super energy drains SLOWLY. Fist of Havoc, Defender, Gunslinger, Sunbreaker, Nova Bomb, these are all one use, or limited usage. The Stormcaller can chain their attacks between enemies with ferocious damage and area of effect. I seriously urge you, Bungie AND Activision, to work on this problem. There have been too many times in the Crucible, Trials of Osiris, and even recently in the new Crimson Doubles, where I have been destroyed by a warlock due to these exact problems. You nerffed he Titans into the ground, through the core, and out the other side of the planet. The Hunters are decent, but still seem lacking on some grounds. The Warlocks are being favorited out of the trio, and the battlefield is NOT BALANCED. Titans were wrecked, and Hunters were fixed up a bit. But the Warlocks are the problem in Destiny now. It is the most used class in Crucible ONLY due to the fact of the Self Resurrection ability. No other class can do that. So, when a team has worked hard and fought and bled to defeat the enemy team in a match of Osiris, an enemy Warlock just resurrected himself, and 1-hit melee's the team over and over, and then t-bags them... because he has this godly power, where as Hunters and Titans do not. Hunters and Titans cannot self-res. Hunters and Titans cannot 1-hit melee an enemy with their melee charge. Hunters and Titans cannot have increased armor with any of their existing exotic armor, or any past exotic armor. Hunters gained a new Shade-step ability with the Nightstalker. Titans gained the ability to doge in the air with the Twilight Garrison exotic chest piece. The Warlocks? They receive a pair of exotic boots that not only decrease the cool-down time of Blink, but further the range of how far they can travel. ...so, the Hunters and Titans can dodge, but still be vulnerable to attacks during said dodges, but Warlocks can travel even further, and do it faster now with this new Exotic armor?? I urge you, Bungie and Activision, to NERF THE WARLOCKS. THIS IS NOT AN OPTION, WARLOCKS HAVE TAKEN OVER THE CRUCIBLE, THE IRON BANNER, THE TRIALS OF OSIRIS, AND NOW, THE CRIMSON DOUBLES. THERE IS NO CHANCE FOR HUNTERS AND TITANS TO WORK WITH GARBAGE TACTICS LIKE THIS. Hunters - I just used my Golden Gun and killed the guy, yes! *warlock res after golden-gun has timed-out* *warlock 1-hit melee's hunter* *warlock t-bags from overpowered melee* Titans - How'd that Warlock survive two of my Hammers of Sol...? *warlock waits for hammer to time-out and self res* *warlock 1-hit melee's titan* *warlock t-bags from overpowered melee* Do you see what I'm talking about...? I would LOVE for someone to tell me how Hunters and Titans are STILL OVERPOWERED, and how Warlocks are NOT overpowered. Whether someone's a Bungie/Activision employee, or an actual player of Destiny, ANYONE can see the Warlocks are too strong, and require a massive Nerf. Titans are supposed to be the strongest. Hunters the fastest. Warlocks the assistance. BUT IT IS ALL WRONG. TITANS ARE THE FASTEST, HUNTERS ARE ASSISTANCE, AND WARLOCKS ARE THE STRONGEST. THIS CANNOT BE RIGHT, BUNGIE!!! THIS IS ALL WRONG, AND NEEDS TO BE FIXED.

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  • Edited by XTempistX: 2/13/2016 12:53:11 AM
    Dude... 1. Every piece of armor, rare to exotic has "Increased defense when using ______ subclass. Your argument there is moot. 2. Self redirection is a death trap for those that use it, usually. With everyone using shotguns, it's pointless. Radiant Skin all the way, even in PvE unless Night Fall and even then I use Radiant Skin till we get to the boss. 3. One hit melee is all they have. Fire Bolt will not one hit kill you. Solar Grenade will not one hit kill you. Fusion Grenades one hit kill you only when you're stuck with it and guess what, it one hit kills you this way even without an active super. By your logic, the super should have no one hit ability like [b]every other super in the game[/b] except for Defenders. 4. Warlocks finally get exotic boots and you want them nerfed before I can even see them? 5. As far as Storm Callers go, I don't know. I maxed the sub class and never used it in PvP or PvE. It seems like garbage to me and I have taken them down in PvP in about slightly half of my encounters with one fusion rifle shot and then a bit of primary. They usually only kill me if I'm way too close. The super does lasts quite a while but if it didn't, it would be useless in PvE. 6. Did you think about the damage your post could cause in PvE? I rarely play PvP and I don't have a problem dropping any of the supers in the game. I don't run, I rush them with my special and hope for the best and usually I win 40% of the time solo. -Old Night Falls Whole team dies. Orbit count starts. Warlock revives and saves the strike. (With your changes) Whole team dies. Orbit count starts. Warlock can't revive because you cried about it and got it removed. Team restarts the strike. -Will of Crota strike Boss fight with Omnigul. Team gets over ran by enemies. Storm Caller uses super on ads while the team takes care of the witches that spawn and keep Omnigul's shield down. (With your changes) Storm Caller super drained out x2 as fast because of your post and dies. The team continues to get over ran and wipes. -Undying Mind Sun Singers and Storm Callers nerfed in armor and duration because of your post and can not fend off the hordes of majors that spawn throughout the entire strike. The strike goes from being a 14 minute thing to 21 minutes or more. You children and your nerf posts care nothing about how your cries for nerfs effect the entire game, just how you do in PvP which in fact, doesn't change a thing. One thing gets nerfed and then it's something new the same day. I can't even use Nova Bomb effectively in PvE any more due to the nerfs there. I have many great hand cannons I could use but they are so inaccurate that I just upgrade them and put them in the vault unused. Same with my auto rifles and you can check my grim. They still have my highest kill count and I haven't used them in a year. Get good and shut up.

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