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Edited by Dancinpon: 2/14/2016 11:30:12 PM
12

Exotic Sidearm Idea & General Sidearm Talk

When sidearms (well, just two) were introduced to Destiny, I was interested to see what new mechanics and play styles they would bring to the game... Then I was disappointed when I learned that they were (and still are) another characterless weapon type, which lacked any viable reasons for choosing it instead of shotguns. I always thought of sidearms as weapons that should be used in cohesion with your primary, providing interesting new strategies for dealing with hordes of weak enemies or taking down tougher majors. And that's what inspired this idea. Will Bungie see this? Not likely. Will they use this idea? Even less so. But I thought it would be nice to share this with the community and see what you thought. Feel free to leave feedback for what you like and what could be improved. [b]P.S.:[/b] General sidearm discussion thread. [b][u]Right Hand Man[/u][/b] [i]There when you need him[/i] [b][i]Stats[/i][/b] Regular sidearm stats [b][i]Column 0[/i][/b] Arc Damage Reserve Ammo: This weapon always has ammo on respawn. Helping Hand: Kills with this weapon reload your primary. [b][i]Column 1[/i][/b] I don't know anything about sidearm sights and muzzles so you'll just have to use your imaginations [b][i]Column 2[/i][/b] Return to Sender: Kills with this weapon have a chance to grant bonus ammo to the magazine. [b][i]Column 3[/i][/b] Quickdraw: This weapon can be drawn unbelievably fast. [b]OR[/b] Rifled Barrel: Increased range, slower reload. [b]OR[/b] Heavy Hitter: This weapon deals bonus damage against all majors. [[i]Note: Damage bonus is lesser than enemy-specific perks like Hannibal or Mutiny[/i]] [b][i]Column 4[/i][/b] Right Hand Man: Dealing damage with your primary grants bonus damage [[i]15%[/i]] for this weapon for a short time [[i]5 seconds[/i]]. A kill with this weapon grants bonus damage [[i]20%[/i]] for your primary for a short time [[i]5 seconds[/i]]. [[i]No, this ability can't be spammed, it has a cooldown of 15 seconds; it doesn't stack either.[/i]] Phew. Well, there you go. Congrats if you actually read all that. Any feedback is greatly appreciated, positive or negative (but keep it constructive, please). Thanks for taking an interest in my creative side. Who knows, I might do another one of these. [b]EDIT 1:[/b] Thanks to everyone in the comments, it really means a lot to me that you've taken the time to read this and share your opinions. [i][/i] [b]EDIT 2:[/b] Specified durations and percentages of RHM perk and added that it doesn't stack. Changed cooldown to 15 seconds. [b]EDIT 3:[/b] Great to see all this discussion going on, thanks for sharing your thoughts on this.

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  • Where's my full auto exotic sidearm?

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  • You need to get a Havoc Pigeon!!!! Feels it's power!!!!

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  • If I could do one thing to sidearms it would be to make them all fire in full auto. My trigger finger gets really tired when I use them. Anyone else feel the same way?

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    • agree 100%. the only time i feel comfortable using a sidearm is with the supercell.... wish i felt comfortable with more, but it just doesn't feel right to me

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      • Dual wield primaries!!!!! No ads to compensate

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      • Been thinking about this more and was thinking that maybe an exotic sidearm that have significant damage or handling perk after it is switched to from a completely empty clip primary weapon. This way it kind of showcases it as a true "oh shit" last hope kind of backup weapon.

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        • Meh... Pretty low on list of possible better exotic sidearms... Here are two better ideas: Exotic sidearm that is full auto, idk what else cuz full auto is all that would really matter. Exotic pair of sidearms that can only be hip fired, once again, don't really care what else on it perk wise.

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          • I'd also like to see sidearms become more viable. Right now, they're in a weird spot because of their range and impact. I haven't used shotguns since TTK launched and I'm bored of snipers in PvP. This last Iron Banner, I used fusion rifles and a sidearm. But only in certain situations instead of my primary. They feel like a last resort weapon. A slight buff to stability and speed would help. I don't expect to hit someone across the map nor do expect to one shot kill. But for what sidearms do, I'd like to see them do it better.

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          • That's actually pretty great. At first I was thinking [i]exotic sidearm idea? Ew...[/i] But this would be pretty much spot on to the synergy I'd like to see between sidearms and primaries.

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          • Really good idea! As a person who loves using sidearms I would definitely like using this weapon! Let's hope bungie actually puts out exotic sidearms with ideas like this.

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          • Me like good. All it needs is to be a hakke sidearm. The big issue with dregs promise and vestian dynasty was their hit detection and the fact that shots seemed to dissappear mid flight

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          • Interesting. I like it.

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