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Edited by KrishnaDaBeast: 2/15/2016 6:49:02 PM
130

Titan's Sunbreaker neutral game and super needs to be buffed.

Sun breakers are super shit now because of two reasons. 1) Hammers are super inconsistent. 2) Their neutral game is laughable when compared to strikers, sun singers, night stalkers, blade dancers and gun slinger. For the super itself I want the blast radius, slash damage and proximity to be looked at again. Now that the hammers explode too fast because of the unnecessary nerfs to the hammers itself the super is inconsistent at many encounters. If I hit my target I deserve that kill, not some stupid 40 damage BS that happens when you try to hit an opponent in the air, during shade step, during blink, or even moving around. The neutral game is piss poor and is lacking potential of any sorts. I say maybe buff simmering flames, fleet fire, flame seeker, the second grenade being upgraded to the 60 damage archetype instead of 40, thermal vent (just like hammers, it's inconsistent when it comes to proper damage being dealt). I really don't know but something needs to be done about those perks being viable and not useless. And something needs to be done to improve their neutral game as well. Just my 2 cents on this topic since I am a main PvP Titan player. Bump if agree so more people can see and express their opinions. Please feel free to share any buffs you want on the sun breakers or just any thoughts on it as well, because I would love to read that. As always stay frosty guardians. EDIT: Really awesome to see everyone's opinions in the comments whether they are simply rude or simply true.[u][i] [b]I honestly wouldn't care as much for a buff in the neutral game if hammers become consistent again[/b][/i][/u]. Keep it up guys. EDIT: Yes I didn't mention Voidwalker, Defender, or Stormcaller for examples of great neutral games because IMO they don't have a great neutral game either. The only thing that separates them from sun breakers is that their supers are working while hammers are inconsistent most matches. Again my opinion, guys.

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  • Let's face it people. Almost every single super has spotty hit detection, AND generous hit detection at times. All three of the hunter's supers have spotty detection at times. Worst being blade dancer, obviously. I won't even bother touching on that, everyone's well aware of it's issues. I find that the tether takes too long to register on people. Usually ending up in the user dying before it actually tethers the person you shoot it at. Golden gun, for me, seems to shoot through people at times. Sunsinger is fine. Stormcaller could use a range reduction on it's lightning(not necessarily the chaining ability), especially with ionic blink + transcendence. It lasts way too long for it to have the range it does. Voidwalker has one of the two most generous hit boxes of all supers in the game. I die more to that well outside of the radius than i do in it. Same goes for the second generous super, fist of havoc. Again, i die more to that outside the radius than i do in it. Nothing wrong with defender's super(obviously), since it's a support super. Just my thoughts. Afterthought: When i say, "I die more to that well outside of the radius than i do in it.", obviously i mean, i die when i'm inside the radius. But you can clearly see where the radius of the super ends, and i'm usually well outside of it, and still die. Just to clarify.

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