I'm not buying this "Removing SBMM would ruin the experience for average and below players". How many players are there in the most skilled tier of matchmaking? I'm guessing close to 10%, so people in the top 10% can basically only find other ppl in there as well. If SBMM was removed, on avg how many of the top 10% would be in every lobby? 1/10 obviously. That would mean every 6v6 lobby would avg 1-2 players that are from the top 10%. The avg for every 3v3 match would be below 1!
Also, just because you're in the top 10% doesn't mean you're a great player. Majority of the players are good but not great, most of them have the ability to sway the score a bit but they cant control the match against an entire team. These are the players with KDs around 1.3-1.5 (I know KD =/= skill), they are the people affected the most by SBMM because they're pretty much only matched against players with better stats. Players in the top 2% with amazing stats aren't stopped by SBMM, they can stomp anyone outside of the top 2. The matchmaking progress for them is just annoying.
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I like it better and would argue my case to keep it. I can see many side to this topic but the bottom line is it is an attempt to balance. Some people are so consumed with stats and being able to flash them like badges. They have found creative ways to guide these stats and I am happy that something is being done. A lot of things seemed to have changed for them. None really huge but enough mild ones that when they add up become a sizable difference. For people like myself that really likes playing but is not so concerned with my community status I like it. I used to get stuck in situations I thought sucked. Good to feel like I can play and don't need to worry if the last game will carry over to the next. Some will say I am a scrub or am not good or skilled enough to speak on it. I think those people are the reason why it happened in the first place lol