JavaScript is required to use Bungie.net

#feedback

Edited by vmondude: 2/22/2016 3:32:52 PM
41

Red bar connection should be blocked from Trials of Osiris

Yes

327

No

123

People with red bar (poor) Internet connection should not be allowed to compete in Trials of Osiris. Full Stop. It ruins the game for everyone, causing lag outs, kills not registering until it's too late, if at all, and generally infuriating the community of serious players. Please vote here guys, to finally get Bungie to enforce some serious rules.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • The problem is sometimes the redbar isn't the quality of the connection, it is the proximity of the connection to host. That is not to say there isn't manipulation or that there are not some that stay on wifi with quality of the connection that fluctuates greatly; but more often than not, the redbars are people that are connecting for around the globe in the same match. Example: I have a dedicated full DSL line hardwired to my PS4 that 90% of the time is green, especially when connecting now with the new net coding as a solo player. But if I connect with a couple of friends from around the country (east coast to west coast and deep south) I have seen anyone of us go red at times depending on who gets picked as host for the match. A few have huge pipes of bandwidth available. This leads me to believe that A). it isn't always client bandwidth that is the issue. B). Even with dedicated servers there still is going to be latency issues with players forming teams from differing locations around the world. C). The issue will continue if the goal is allow anyone around the glove to team up or match up against each other. The location of the server farm would still see latency at times depending on how teams are formed in the match making protocols. The solution really would be a combination of ensuring host quality and then proximity to that host, limiting you can be in your fireteam as well as who you are matched up against to ensure that latency is limited in that lobby. I know it would completely take some of the fun out of my experience if I can't team up with good friends in PA, CA, AL, NY and TX concurrently. But I really don't think the states connections are the problems if the server farm was centrally located. But now couple in the people in the clan that reside across the pond in Europe, Australia, and South America. Some of the good times I have had with people around the globe would be restricted... is that really what? With all the cries for matchmaking and not being able to find others to play content with, do you really want Bungie (via net coding) restricting whom you can join with? I don't know the right answer to this quandary, but I know that the limited scope described above isn't just solved with dedicated servers. The answer is much more complex than that... and probably restricting. So while dedicated servers probably selectively solves problems regionally around the globe... it would introduce a new set of issues to the mix. Including but not limited to locking more people out of activities in the title. Something no developer in their right mind is going to do in an open market game that isn't built on a competitive platform.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon