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Why lightning grenade they need to hit twice to kill and give good time to get away?
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The width of the aoe is a little to large is the problem. It needs to be more like trip mine.
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I don't know about that their only effective if you place them pretty perfectly but I'm a titan so I would say that to be honest I think the classes ar all pretty even it's the weapons that need fixing more and some hit detection issues
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Fair enough
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It's almost exactly the same as a trip mine, and there's more than enough time to get out before the second blast hits. It amazes me how many people are too stupid to do so.
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Just pointing out my opinion. As you can see my titan is my main character. I feel sometimes when an enemy gets tagged it really shouldn't have.
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So? It doesn't OHK, and it doesn't stop regen for 10+ seconds. Getting tagged by a lightning grenade is nothing.
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When comparing it to firebolts I completely agree.
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Don't get me wrong, lightning grenades are very good. But when firebolts burn forever, and tripmines OHK from the same range, it's far from being even close to the most powerful.
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Fair enough
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The width of the AoE is like a hotdog in a hall way. The length pretty far but that bitches cone calls for some very strategic placing. And I will be damned if I don't find every corner in the game to shoot that bitch directly back at me
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I'm just calling out whatever is strong on a class for nerfs. Seems to be the cool thing to do right now.
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Hahahaha yeah that's all anybody does.
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Lighting grenades? You have to actually place them tactically and there the easiest to stay away from when thrown at you, you can also shoot them and cancel them. How is that overpowered? Lol sounds like your just standing still not paying attention to your surroundings
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I'm just callin out whatever is strong on a class for a nerf. Seems to be the cool thing to do right now.
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Copy/ paste. Nice, kid.
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Thank you, I'm glad I was able to keep my looks.