I have this one issue with damage referee and understanding it's raison d'être.
Since we have hitscan weapons and I assume melees/abilities as well, what's the point of damage referee?
As long as I hit the enemy on my screen, it doesn't matter how hard the enemy lags, the damage I do should be applied, which is the reason why hitscan is used.
So why introduce damage referee?
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The fact that weapons are hitscan........ doesn't make a difference . The whole point of lag is that what you see on your screen is not what they see on their screen . So you might see a guy in an objective zone, but really he is somewhere else . Shooting what you see against a lagging player doesn't matter . The point of da!age referee , as I understand it , is to make it so that whatever the player won't the better connection sees is what is decided as "real " . So if a with a good connections sees the guy won't the bad connection in the zone and and shoots him , he will take damage whether or not he is actually there . Its called damage referee because is a an adjudicator that decides which person is correct on what they see