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Destiny

Discuss all things Destiny.
Edited by ZeeFour-: 3/8/2016 1:20:26 AM
350

What DON'T you wanna see in the next DLC?

I will start. 1. SRL - It was ok, but it's not what I want in an FPS. 2. Quests that don't make sense or aren't fun For me the Sleeper Simulant could've been the greatest quest line as it could've linked Rasputin into the story and gave Rasputin an identity. But how did it make any sense to have certain knights spawn in a certain order to hint a clue for unlocking a key? It was such a let down. It seemed rushed, like it was done 30 minutes before finishing time on a Friday. 3. A repeat of Gunsmith weapon orders. The best place in my opinion to get weapons, is the gunsmith. I use his weapons all the time. However no Hakke scout, no Omolon Auto rifle? Let's get some heavy weapons in there as well. 4. 3 of Coins. It was a good idea but, there isn't a way to balance it really. You either get too much loot, or it doesn't drop enough and everyone complains. [b]500 replies is not enough for Master ZeeFour[/b] I will get back to you all.

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  • The traveler. The gunsmith without a cigar and du-rag. Anyone else at the tower. War cult merchant can stay though, and maybe Cayde. Luck based weapons and armor. In other words, perk rolls and light levels. Holiday with her fake southern accent. The living "plot" device: [spoiler]the stranger[/spoiler] The magical power ranger bad guys: [spoiler]the hive[/spoiler] Allowing only one seated vehicles. Lack of customization/forcing raid armor for max level. Instead allow for progressive xp level system and let the raid armor have abilities that aren't offered by any other armor. The sawed-off. I know it's here. It won't go away. Lack of weapon customization. Allow us to build the weapon we want to match our play style with magazine size, reload system, rate of fire selection, ammo type, barrel length, scopes, grips and underbarrel attachments (not a grenade launcher. Things like scanning equipment to highlight enemies through walls for the team, small shield generators, hologram projectors, small boar shotguns with very small amounts of ammo and limited range), and bayonets as melee overrides (Standard for a powerful ranged lunge. Laser/elemental to strip shields or apply burns. Underbarrel bursting (hold melee to use) for a small but high powered knock-back aoe ground pound or one big hit before a longer cooling phase. Chainsaw to shred unshielded flesh and make me giggle in the thrall pit.) Trying to balance the classes by buffing and nerfing the classes based on one another. Unleash them. Let them be unique. Let them fill a roll and truly support different play styles. Let hunters be the quick little bunnies that can put a lot damage on a target but can't take much in return. Let Warlocks be the maneuverable support class to damage and clear out a lot of smaller targets and take just enough damage to get away from the fight, quickly recover, and get back in there, and let some be medics. Let titans be the heavy tank that only understands the directions up and forward as they tear through everything in their path and provide constant damage to the larger enemies, yet need the help of the smaller classes to cover their back and stay alive.

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