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3/5/2016 4:45:00 AM
6
The traveler. The gunsmith without a cigar and du-rag. Anyone else at the tower. War cult merchant can stay though, and maybe Cayde. Luck based weapons and armor. In other words, perk rolls and light levels. Holiday with her fake southern accent. The living "plot" device: [spoiler]the stranger[/spoiler] The magical power ranger bad guys: [spoiler]the hive[/spoiler] Allowing only one seated vehicles. Lack of customization/forcing raid armor for max level. Instead allow for progressive xp level system and let the raid armor have abilities that aren't offered by any other armor. The sawed-off. I know it's here. It won't go away. Lack of weapon customization. Allow us to build the weapon we want to match our play style with magazine size, reload system, rate of fire selection, ammo type, barrel length, scopes, grips and underbarrel attachments (not a grenade launcher. Things like scanning equipment to highlight enemies through walls for the team, small shield generators, hologram projectors, small boar shotguns with very small amounts of ammo and limited range), and bayonets as melee overrides (Standard for a powerful ranged lunge. Laser/elemental to strip shields or apply burns. Underbarrel bursting (hold melee to use) for a small but high powered knock-back aoe ground pound or one big hit before a longer cooling phase. Chainsaw to shred unshielded flesh and make me giggle in the thrall pit.) Trying to balance the classes by buffing and nerfing the classes based on one another. Unleash them. Let them be unique. Let them fill a roll and truly support different play styles. Let hunters be the quick little bunnies that can put a lot damage on a target but can't take much in return. Let Warlocks be the maneuverable support class to damage and clear out a lot of smaller targets and take just enough damage to get away from the fight, quickly recover, and get back in there, and let some be medics. Let titans be the heavy tank that only understands the directions up and forward as they tear through everything in their path and provide constant damage to the larger enemies, yet need the help of the smaller classes to cover their back and stay alive.
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