Descope snipers when they are hit? Lol
Lets also lock the triggers when you get hit while having a shotgun out.
Fair is fair.
If you want to come up with stupid suggestions i guess ill come up with a stupid one too
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You win hands down on the stupidity. Congratulations
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Really? I think there should there be a flinch when you're taking a hit. Last night I was unloading into someone with my doctrine, from a few feet away, and he still quick scoped me. Pos
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No no I agree, there needs to be be more flinch and a system that moves your initial aim spot to somewhere else
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There is most def flinch when you are being hit It's kinda scary how you could own this video game and know so little about it
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Eh. I don't snipe much. Still seems like crock o Shit though
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You've never played Halo. Quick-scoping is possible with descoping. It also prevents someone from JUST using a sniper.
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[quote]You've never played Halo. Quick-scoping is possible with descoping. It also prevents someone from JUST using a sniper.[/quote]
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It won't work as well with LT being the aim button. It worked great in Halo but in destiny it will be a shit show. I'm ok with no radars, as MLG was in halo3.
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Sure it would. Even if it knocks you out of it for a second and holding the trigger lets you zoom back. If they keep putting shots in you, there's no staying in zoom. I think it would work perfectly.
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I totally disagree with descoping. Maybe once you get to critical health it zooms out once. It was halos thing. If they wanted to copy halo the game wouldn't be as big of a disaster
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Edited by HomieGotMurkd: 3/5/2016 10:03:17 AMRight sniping would be impossible against a mida. Or a doctrine for that matter
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Perfect
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Right, because getting shot in the face over and over and over again would definitely prevent you from looking down a sniper scope. Oh but wait, they're guardians, they have magic unflinching eyes. Descope needs to happen