[spoiler]they aren't[/spoiler] [spoiler]try to prove that they are OP[/spoiler] [spoiler]you can't[/spoiler] [spoiler]it looks like some of you don't know how to stay back or run and communicate with your teammates to also stay back[/spoiler] [spoiler]it takes up 2 perks and doesn't even kill you[/spoiler] [spoiler]its not OP , its ok[/spoiler] [spoiler] I said STAY BACK and people or I mean retards are still saying IT LEAVES YOU ONE SHOT FOR 14 SECONDS,SO OP and that one shot thing isn't that good more bullshit like that [/spoiler] [spoiler]there is somethings that do this thing called KILL[/spoiler]
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They're very powerful for zoning and in primary battles, but inconsistent. For some reason grenade and melee burn don't always trigger.
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14 seconds to retreat and live another day or feed the opponent points? I speak for the community when I say we want to engage an enemy at red health rather than advance in a different direction.
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I like you.
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They're OP because everything else on Sunsinger is broken or useless. Only way to fix it is to buff the other perks and nerf Fusion Rifles.
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They're op because they keep you from engaging for 14 seconds, unlike the grenades that instantly kill you & keep you from engaging until you respawn.
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OP is clearly fgt... Gay post is gay.
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Losing HP regen for 14 seconds and being marked for 8 of those 14 Annoying effect that causes recoil Arcbolt isn't nearly as strong What CAN'T you say?
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I'm not saying that the firebolt grenades should be nerfed but what i am saying is that the burn time should be tweaked so the fire does the same amount of damage but over a shorter period of time.
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It brings you down to 1 hit by anything. So yeah in my book that is over powered
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They aren't according to multiple posts on here. Everyone has voted that NightStalker is the most OP subclass atm. [i]-ATullo[/i]
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[spoiler]my opinion is the only one that matters[/spoiler] [spoiler]prove me wrong[/spoiler] [spoiler]you can't, because my opinion is the only one that matters[/spoiler]
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Edited by Aleksi37: 3/6/2016 7:50:50 AM[spoiler]Thorn+Douple Firebolts[/spoiler] [spoiler]Disagree that it's OP[/spoiler] [spoiler]YOU CAN'T[/spoiler]
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They are tho :) They take you down to 1% health
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Edited by Grover: 3/6/2016 6:39:47 AMHow is op's opinion valid? [spoiler]It's not.[/spoiler] [spoiler]Try to prove that it is valid.[/spoiler] [spoiler]You can't.[/spoiler]
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Edited by GARYtheCANNIBAL: 3/6/2016 3:08:36 AMAuto-aim grenade that does the same base damage no matter what range it activates at Takes your opponent out of the game for close to 15 seconds due to lingering damage and the delay on health recovery Impossible to cancel the burn damage, can only avoid it by quickly skating, blinking or shadestepping out of range, which doesn't always work High-Discipline + Voidfang Vestments give them insanely fast recharge time and make them extremely irritating and just not fun to play against Coupled with the fact that all Sunsingers run the same build because almost all their other perks are worthless in PvP and PvE alike
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They take you out of the game for 14 seconds.
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Did skirmish today. Night stalker shade stepping all over telling the two warlocks (they were in a party) where we were. They stayed way back, threw the fire bolts we burned and died. The Titan barely lives, cue shade step and TLW. He falls back, rinse and repeat. They ran void fangs, suicide to get revived and have grenade again. I sat there and watched in amazement at this. My other two team mates left, I get two hunters (and me, so 3). We barely made it to the middle of the map. You couldn't see the warlocks, it was like artillery. But when I died, I watched the tactic from my orb. Made me sick.
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They aren't OP in your hands buddy.
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They are not
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I tested them out today They tickled
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Try to prove that they aren't OP You can't
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Eh not more or less op then other grenades. I mean I get people don't like disengaging in fight but...
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Edited by YassineE500: 3/6/2016 3:44:36 AMWhy are people complaining now? Sunsinger has been unchanged for months.
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They restrict you from staying in the fight for 11-14 seconds. There is no way to counter them (except shadestep) and the only thing you could do against it is run away and hope you reach your teammates for a revive (if it's a 3v3).
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Edited by deathblow1030: 3/6/2016 3:42:57 AMIt's not. Guns are OP. [spoiler] smoke grenades are more dangerous and it's a melee [/spoiler]
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It takes you out of the game and burns you for 14 seconds. Watch any major streamer of YouTuber, they'll tell you the Sunsinger sub class is the most broken class, and that Viking funeral should be just taken out of the game.