[spoiler]they aren't[/spoiler] [spoiler]try to prove that they are OP[/spoiler] [spoiler]you can't[/spoiler] [spoiler]it looks like some of you don't know how to stay back or run and communicate with your teammates to also stay back[/spoiler] [spoiler]it takes up 2 perks and doesn't even kill you[/spoiler] [spoiler]its not OP , its ok[/spoiler] [spoiler] I said STAY BACK and people or I mean retards are still saying IT LEAVES YOU ONE SHOT FOR 14 SECONDS,SO OP and that one shot thing isn't that good more bullshit like that [/spoiler] [spoiler]there is somethings that do this thing called KILL[/spoiler]
-
I'd be fine with all dot being taken out.
-
It allows a one shot from any weapon... With burning...
-
Exactly the grenade takes up two perks in the sunsinger subclass tree meaning besides grenades all warlocks have is literally their jump and melee.. fire bolts can easily be countered with shade step.. Twilight Garrison or jumping well over the grenade..
-
Last night tried to carry with sunsinger through trials. 25 second grenades and melee with voidfangs.... I told my team to count my "He'll die" statements. 19 lol! I hit someone with firebolt and ads body shot TLW and killed them.... Rip
-
14 SECOND BURN..... If I do the math correctly... I can't go into battles against shotguns, snipers, or hand cannons because of how low those names get you.
-
They aren't it's what makes sunsinger useful in pvp
-
Firebolt isn't op never was and never will be(unless they make it stronger). Where it is now is perfect because if they nerf it the sunsinger class will be used for one purpose only and that is self-res but as long as the grenades don't get touched the other two super related perks are useful.
-
How are they not op
-
Umm I agree it's not crazy OP, but it's very deadly and my full armour hunter gets killed by a firebolt nade. It's nuts, but no I don't think it should nerfed.
-
Double the damage, halve the burn time.
-
So ur telling me if all 3 of them are using firebolt with void fang and they all rush from every side and hit u with them and leave u at one shot health they're not op
-
Firebolt Grenades Are "OP"... #NerfFireboltGrenades #NerfVikingFuneral
-
I hate being at quarter health and still dying! Whenever i get fire-bolted, i drop my controller knowing no matter what i do next... Ill die a slow painful death :( F*** you warlocks ~A fellow Hunter ;)
-
The duration is the problem. I'm fine with taking 150 damage, it's a -blam!-ing grenade after all. But it shouldn't cripple me for 10 seconds. Keep the damage but lower the burn to 3 seconds. All burns should be 3 seconds tops. As far as I'm concerned, if you can't kill me in 3 seconds then you don't deserve the kill. Especially since it only takes 1 body shot from most weapons to kill me after the burn is done.
-
Double granades can kill 2 enemies in trials easily
-
If you get shot once by any gun be it the khovstov or dragons breath then firebolted you will die
-
Edited by TheKumarEffect: 3/7/2016 8:02:25 PMBoth fire bolts and smoke from Nightstalker both take 2 perks to be useful
-
It's not op but it is annoying.
-
Edited by KitsuneSonow: 3/7/2016 7:34:33 PMIt's the newest thing that baddies want to bitch about. Can't complain about Sunbreakers and Pulse rifles anymore so now it's complain about firebolt+touch of flame+viking funeral. To me it's a good strategy, giving up a longer super and double nades to be able to take an enemy out of the fight for a while is a damn good plan. (PS: I use Void Walker in PVP on my warlock).
-
Buff fusion rifles. Viva la fusion rifles.
-
Reduce the burn time to that of an incendiary grenade and I will be happy
-
Lol they are op. I main a sunsinger and I chucked one of those into a room and they just run away or die from burn and I body shot
-
Reduce the burn time and I'm good
-
The only problem with the firebolt is the burn. When burning, you are being damaged over an extended period of time, even if it is only for 157 damage. You cannot recover health and would be disadvantaged in a gun fight.
-
Yes cuz radiant will angle of light and extra nade are decently worth vikings funeral and touch of flame right? Just about as useful as throwing invis at the enemy lol.
-
It more annoying than OP. They should decrease the time between ticks to let you recover faster. Same damage, less down time