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Edited by Chlo: 3/9/2016 1:20:56 PM
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Chlo

How are firebolts with the burning perks OP?

[spoiler]they aren't[/spoiler] [spoiler]try to prove that they are OP[/spoiler] [spoiler]you can't[/spoiler] [spoiler]it looks like some of you don't know how to stay back or run and communicate with your teammates to also stay back[/spoiler] [spoiler]it takes up 2 perks and doesn't even kill you[/spoiler] [spoiler]its not OP , its ok[/spoiler] [spoiler] I said STAY BACK and people or I mean retards are still saying IT LEAVES YOU ONE SHOT FOR 14 SECONDS,SO OP and that one shot thing isn't that good more bullshit like that [/spoiler] [spoiler]there is somethings that do this thing called KILL[/spoiler]

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  • How is it not? He said we don't know how to run and communicate. Oh yeah because when a firebolt is thrown all you have to do is "communicate and you're safe right. *throws firebolt* HEY GUYS IM RIGHT HERE! *Safe from fire bolt* He said run.... Because firebolts aren't fast He said takes up two perks The other perks available aren't worth having He said firebolts aren't op He's a -blam!-ing idiot

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    • Lets see. A usual gun fight goes as follows, warlock shoots twice throws firebolt nade and runs away. It is essentialy the new thorn. Yes i use when i use warlock. It is OP but it has it bad side as well and keep in mind it is also available to all players.

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    • When theirs all self res or at least 2 in a trials match all they do is spam grenades so we can charge them with anything except snipers,so technically it's warlocks fault for campers #2016k

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      • It's OP in trials when you go against three freaking warlocks that only spam grenades whenever they see red on there radar -.-

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        • Haven't you figured out this community by now? If a weapon/power kills them it's op. If an armor can keep you alive, it's op. It's no more difficult than that

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        • Nothing is OP Light Grande is much better than every warlock Grande... But still no OP

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        • It's not the grenade it's the burn and how long it last.

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          • I keeps you out the fight too long and all they have to do is put one scout body shot and the burn will finish you. Yeah let me know any other grenade does that.

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            • You'll get booted for inactivity waiting for the burn to go away

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              • Edited by WulfPak666: 3/6/2016 5:29:10 PM
                The role of a sunsinger is to keep enemies at bay and kill them overtime. Which is why, by themselves with no perks, all the Sunsinger Grenades suck ass with exception of the Fusion grenade. (In PvP) Why do people hate on the Sunsinger when their Grenades do exactly as intended, make you fall back and punish you for Rushing. Which is probably why so many people hate the Viking funeral + touch of Flame combo. It stops them from enjoying their play style. If you like to rush, you can't, because if you do, you will be set on fire and thus making you easier to kill. If you like to hang back and snipe, you can't, because you will burn. You'll need to retreat and that allows others to get close and rush you. That is what the Sunsingers roll is; keep people away and make sure they stay away. Hunters have agility and "Dodge" mechanics, use it, and smoke + Vortex us to death. Titans have outrageous movement when used correctly, use it, and then smash our teeth in with your brawny shoulders. Warlocks have the same ability, use it, and then punch our face with your glitter gloves. I love all the classes equally and I don't want anything nerfed. Bring back the old Blade dancer with the stupid invincibility frames and bring back the OMGWTF Sunbreakers. Hell, everyone crying about the Doctrine of Passing... Oh my god.. I bet they'd shit bricks and pour waterfalls from their eyes if they brought back the old Suros regime that could 5 shot your ass.

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                • They are almost useless. The grenade always glitches for me, it does half the damage with burn or 85 dmg wirhout burn applied. They almost never work right now

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                  • Thank you. Lol

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                  • It makes a player a one-shot kill for 14 seconds. That is way too long, whether you have to spec for it or not. On top of that it can make up to three players burn at once.

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                  • I'M STILL BURNINGGGGGGG!!

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                  • They are op because if anyone remembers sunsingers are going to get buffed.

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                  • Because people are babyback bitches, and it doesn't take much to kill those

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                  • Okay it's not op It's just how if they tag you with the made and get a body shot with anything, you will die. Absolutely not op in the slightest

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                    • The burn just lasts crazy long, more annoying than OP imo

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                    • Coming from someone with little to no experience in crucible lul, your opinion is irrelevant

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                      • They're op cuz I dunno how to use them!

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                      • Firebolt grenades are basically a weaker version of Incendiary grenades with range.

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                      • People would rather be stuck with a sticky lol. That's fine with me, I can use 2 of them :p

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                        • Because 1 grenade can almost 1 shot and entire team. Enter trials, play against 3 warlock ls with said perks equipped. It becomes very difficult difficult

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                          • It takes a melee AND a grenade for hunters to be OP

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                          • They one shot and you wouldn't use the other perks in those tress anyways

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                            • Because if u throw a fire bolt with the burning perk it does 126 damage so u can shoot them with pretty much anything and it will kill them there do I need to say more... No I don't because it's op

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