Yeah because appealing to a small niche of your player base in the hardcore highly skilled ones always works out for the best.
That might bite them on the ass.
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no mission is impossible or even very hard if you approach it the right way so i agree with there answer
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Sorry...but fukn WAHHH!!! I like that they are willing to risk keeping things challenging. Less skilled players have their modes, more skilled have theirs. I'm really tired of seeing good challenges ruined because very casual players (im a fairly casual player myself, jist one that loves a challenge) think they should be entitled to be able to accomplish every single thing.
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Okay, since you seem to think I'm crying, let's just get this out there properly. The Division at present has two top end modes for end game gearing: Challenge mode and The Dark Zone. Challenge mode is the hardest story mode. If you don't want to do the Dark Zone, it's the best way to get endgame gear. Make it too easy, it isn't challenging. Make it too hard, and only a handful of people are capable of doing it. The vast majority leaves the game. It's a question of balancing. I'm all for a challenge [i]provided it's a fair one.[/i] Modern video gaming is way too fond of artificial difficulty, of making the enemy so hard to beat that it takes hours and you wind up giving up. This works fine in the Souls series because that's what they're known for and the game is built around. Artificial difficulty in the Division will be massive bullet sponges that do absurd amounts of damage. The devs response just means the game is going to wind up building...you guessed it. A meta. Particular loadouts and particular skills. Cookie cutter builds. That's going to be exciting. So yeah, this isn't someone whining for nerfs because they grew up in a participation trophy society. This is someone that's watched a lot of games build themselves around the top one percent and then acting shocked when everyone leaves. I'm not afraid of challenges: I cleared Inferno difficulty in Vanilla D3 with a non tank barbarian solo, not using the cookie cutter Whirlwind builds of the time, back when Inferno was a bloody nightmare for barbs. I'm just also aware that too challenging can be a bad thing. Find a -blam!-ing balance.
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Lol, sorry man, my comment was more toward the people who do complain about challenges. I didn't think you sounded like that and didn't mean to imply such. You do bring up a valid point, I just don't think The Division's challenge mode is that difficult, especially if you are properly geared.
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That's why it's called challenge mode. It wouldn't be called that if it wasn't challenging.
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There's "challenging" and there's "challenging to the point it drives people away from the game." Hopefully they'll find the right balance.
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THIS. The game simply cannot cater to only the elites who will whine about everything. This is not a split PVP & PVE game ala destiny. Balancing in the crucible always screws the PvE. Division devs are smart to avoid this entirely. if those idiots want the best gear in three days, and cry and say they are leaving let them go. there's this popular game named 'destined" that just came out..they can play that :P
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Challenge mode in the Division becomes much easier once you have some decent gear. Like, maybe NF difficulty?
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Nothing in Destiny was a real challenge, yet they made it even easier for the thumbless players.
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This.