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3/18/2016 12:49:01 PM
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Okay, since you seem to think I'm crying, let's just get this out there properly. The Division at present has two top end modes for end game gearing: Challenge mode and The Dark Zone. Challenge mode is the hardest story mode. If you don't want to do the Dark Zone, it's the best way to get endgame gear. Make it too easy, it isn't challenging. Make it too hard, and only a handful of people are capable of doing it. The vast majority leaves the game. It's a question of balancing. I'm all for a challenge [i]provided it's a fair one.[/i] Modern video gaming is way too fond of artificial difficulty, of making the enemy so hard to beat that it takes hours and you wind up giving up. This works fine in the Souls series because that's what they're known for and the game is built around. Artificial difficulty in the Division will be massive bullet sponges that do absurd amounts of damage. The devs response just means the game is going to wind up building...you guessed it. A meta. Particular loadouts and particular skills. Cookie cutter builds. That's going to be exciting. So yeah, this isn't someone whining for nerfs because they grew up in a participation trophy society. This is someone that's watched a lot of games build themselves around the top one percent and then acting shocked when everyone leaves. I'm not afraid of challenges: I cleared Inferno difficulty in Vanilla D3 with a non tank barbarian solo, not using the cookie cutter Whirlwind builds of the time, back when Inferno was a bloody nightmare for barbs. I'm just also aware that too challenging can be a bad thing. Find a -blam!-ing balance.
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